8-Bit Adventures and Starfinder Roleplaying Game

8-Bit WedNESday: Space Bounty Hunter Preview

8-Bit WedNESday: Space Bounty Hunter Preview

Welcome back to 8-Bit WedNESday! I’m your pixelated GM, 8-Bit Ben, and today I’m going to share something that’s been in the works for several months: 8-Bit Adventures: Space Bounty Hunter. This is a little sneak preview for you Starfinder Roleplaying Game fans, of a book that’s in editing and layout. Any part of this book could change from now to when it’s actually released.


If you’re a fan of our 8-Bit Adventures books, then you know we’re trying to take a nostalgic look at the iconic video games of the past and bring those adventures to life in your campaigns in the Pathfinder Roleplaying Game (and Starfinder Roleplaying Game) with all new options. This includes new creatures, feats, spells, equipment, and site-based encounters. Recently, the Starfinder Roleplaying Game was released by Paizo Inc. and a certain power-armor clad, bounty hunter’s game came out for the Nintendo 3DS.


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So, what makes our bounty hunter stand out? What are the mechanics we can take away from her video game, and apply to a roleplaying game? Those are the big questions I ask myself before writing an 8-Bit Adventures book. When I picture our bounty hunter, and her games, I think of power-armor, aliens, and exploring strange environments.


One of the things I see most people requesting are more aliens for their PCs to encounter. Here’s a preview of one of the most iconic creatures from the video game franchise, given an RPG treatment:


Alien Jelly
The body of an alien jelly consists of a thick gelatinous membrane and contains a set of red, raspberry-shaped, nuclei. They have two pairs of powerful mandibles.
Alien Jelly CR 3
XP 800
NE Medium aberration
Init +8; Senses darkvision 60 ft., sense blood 30 ft.; Perception +8
DEFENSE
EAC 12; KAC 14
hp 30
Fort +4, Ref +4, Will +5
Defensive Abilities blood meal; DR 5/magic
Weaknesses vulnerable to cold
OFFENSE
Speed fly 50 ft. (perfect)
Melee bite +2 (1d6 P; grab)
Offensive Abilities draining bite (1d6 see below), grab
STATISTICS
Str +0, Dex +4, Con +3, Int –2, Wis +1, Cha +0
Skills Acrobatics +12, Perception +8, Stealth +11
Languages Aklo
Noncombat Abilities blood meal
ECOLOGY
Environment ruins, underground or urban
Organization solitary, pair, or swarm (3–6)
SPECIAL ABILITIES
Blood Meal (Su) When an alien jelly gorges on energy from its draining bite to an extent that it gains temporary hit points, it moves much more quickly. It gains a +2 enhancement bonus to its Armor Class and on Reflex saves, and can take one additional move action each round.
Draining Bite (Ex) An alien jelly drains health with each successful melee bite attack dealing an additional 1d6 points of damage. Every time an alien jelly damages a creature in this way, it heals an equal amount. Hit points healed in excess of its maximum are gained as temporary hit points, to a maximum amount equal to its Constitution score. These temporary hit points last for 1 hour.
Grab (Ex) If an alien jelly is successful with the bite attack, it deals normal damage and attempts to start a grapple as a swift action without provoking an attack of opportunity. An alien jelly has the option to conduct the grapple normally, or simply use its mandibles. If it chooses to do the latter, it takes a –20 penalty on its attack roll to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage. Each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold.
Sense Blood (Ex) An alien jelly can immediately sense the presence of warm-blooded creatures in a 30-foot radius as if it has the scent ability. It can detect exposed blood within a mile.
Alien jelly are strange creatures from an unknown world and are feared as tenacious, man-eating beings. Engineered by space pirates as a bioweapon, they are deployed in populated areas to kill off the citizenry.
Although somewhat intelligent, alien jelly do not form societies. They sometimes form into small swarms, but even then they show little interest in working together. Much of a alien jelly’s time is spent seeking prey. Once latched onto another creature, they won't let go until that creature is dead.


What are some of the other things you’re hoping to see in 8-Bit Adventures: Space Bounty Hunter? This is already a big book, but there’s always room for more goodies in a future release. Since this is a sci-fi themed 8-Bit Adventure, isn’t the future what we should be looking forward to?


Your pixelated GM,

8-Bit Ben



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