Mogat in Starfinder
Welcome back to 8-Bit WedNESday. We’ve been exploring how to build a Pathfinder Roleplaying Game race, and today we’re going to adapt it for Starfinder. Originally, I had planned on showing you what an editor does to convert from one game system to another, but I quickly realized it was boring and looked ugly. Instead, I’m just going to give you the Starfinder Roleplaying Game race, and tell you to compare it to last week’s blog entry.
Mogat (+2 Cha, +2 Dex, -2 Wis) (4 HP)
Once part of the Fey-world, mogat adapted quickly and are sometimes called “urban fairies,” where they are known as adorable, lazy, and technologically advanced.
Size and Type
Mogat are Small fey.
Mogat add +1 to their saving throw DCs for their spells and spell-like abilities of the enchantment school. In addition, mogat with a Wisdom score of 15 or higher gain the following spell-like ability (the caster level is equal to the user’s character level):
Mogat gain a +1 bonus on Computer and Engineering skill checks. Mogat are also treated as proficient with any weapon they have personally built.
Mogat gain a +2 insight bonus on Diplomacy skill checks made to gather information and Sense Motive checks made to get a hunch about social situations.
Mogat have a fly speed of 10 feet with clumsy maneuverability.
Sidebar: Playing a Mogat
- Bond closely with proven comrades, and openly show affection for them.
- See other beings as puzzles, trying to figure out their motivations.
- Believe that the items you build are superior to those you can purchase.
- Enjoy a good meal or long rest after a hard day’s work.
Other Races Probably…
- Find your size and appearance adorable and non-threatening.
- Assume you sleep all day.
- Think mogat are scouts for a fey invasion.
- Assume all mogat like to build things.
Mogat may be a cat-like race, like the catfolk, but that’s where their similarities end. Mogat are between two to three feet tall, have pastel colored fur, bat-like wings on their backs, and small antenna that sprout from their heads. These traits have often been remarked as being “adorable,” a trait which the mogat exploit in the other humanoid races. Mogat eat and drink, and greatly enjoy these activities. They also must breathe and sleep like other humanoid races. On a warm, sunny day, mogats may be found napping in a beam of sunlight, or lazily eating dishes made of fish and rice. Aboard starships, they prefer warmer quarters, with lots of vertically-mounted surfaces to lay on.
Society and Alignment
Mogats can be found in any city or town, but rarely stray far from home. They prefer an easy-living lifestyle, filled with good food, good conversation, and good naps. While mogats still gather into glarings, they don’t form societies or communities of their own; instead, they adapt to whatever community they find themselves in. Mogat tend to be polite, and helpful, but always keep an eye out for trouble. They believe that comfort comes from being prepared for any situation. Mogat tend toward lawfulness within the boundaries of the society they live in, rather than any personal morality, where they can easily skew good or evil.
Mogat love building technology, believing that anything they built will make lives easier; even if it’s only their own. Additionally, they enjoy the challenge of learning the inner-workings of other people’s minds. This is the greatest challenge, something unpredictable in some ways, and as organized as any computer program in others.
Mogat respect other craftsmen, and technologically advanced races. They admire androids, both as physically constructed beings, as well as for their complex minds; kasatha for their focus on education, the lashunta’s innate empathy to those around them, and ysoki communal tendencies. Mogat find humans interesting, but don’t care for their unpredictable nature or their race’s desire to travel and explore. Both shirren and vesk are too alien for mogat to easily identify with, seeing the insect race as uncommitted to an ideology beyond freedom, and the vesk too strongly adhered to their militaristic lifestyles.
Less inclined towards violence than many races, mogat usually sign on with a starship crew as an ambassador, technician, or pilot. They adore working on equipment and weapons, an usually have one highly personalized weapon with them. Their friendliness and technological know-how make them highly valuable in many roles, and can easily be used to manipulate those that threaten them into dangerous situations.
Mogat seem to have a strange naming system to those outside the race. A mogat will always have the syllable “mog” somewhere within their given name, a tradition that dates back to an unknown time. Most mogat pick up titles along their travels, adding these after their given names. Some mogat names include Moggidian the Gunsmith, Telemog the ooze-slayer, and Mog-Mog d’Mog the Luckiest Mogat Alive.
If you compare the two entries, you’ll see some differences in how the stat blocks lay out. In Starfinder, most of your important stats are front-loaded, making them easy to digest for the player. All the “fluff” that helps with roleplaying happens in the back half of the entry. You’ll also see I had to write a few paragraphs, to help our fantasy race fit into a sci-fi world. Finally, double-check your skills and bonuses, there are a few differences between Pathfinder and Starfinder.
Help Your Fellow GM
Have you run any Starfinder games? Have any advice for your fellow GMs (or players) on how to do it? Let us know! You can comment on this blog post, or, reply to the social media outlet where you saw this article.
I Need Something Cool, Now!
If you’re reading this, I assume you’re a fan of 8-Bit Adventures or the Starfinder Roleplaying Game. In either case, you should check out our latest release, 8-Bit Adventures: Space Bounty Hunters! A little over two years ago, I contacted the Fattest Goblin, pitching this idea. He politly declined, but, we found other projects I could work on. I began working on this book before Starfinder released, so I’m very happy to have it out now. What’s in to book though?
This volume covers the assault of Mother Mind on the Union System. The A.I. has an army of space pirates and genetically engineered creatures at her disposal, ranging from the lowly alien jelly up to Mother Mind herself. Most of the aliens presented here include optional variants to help encompass the vast array of foes found across the many landscapes of the Union System. These foes provide a wealth of options to challenge parties of any level.
Unfortunately for the poor people of the Union System, the Bounty Hunter isn’t available. This means that your PCs are going to have to step up and help out! Luckily there are a variety of helpful items available, from the red nova plasma pistol and cryo-missile, to the powerful mech suit and Hunter-Class Gunship. Everything you need to include these flavorful items into the Starfinder Roleplaying Game can be found in this volume.
In these pages you’ll find 8 Iconic Creatures and 1 Boss Character, 9 new feats, 4 themed spells, 8 Iconic Equipment Items, Starfinder Animal Companions and Familiars, and a 5 Part Campaign Kit to add a little vintage flair to your campaign. Whether you use a single alien or run a whole campaign against the legendary Mother Mind, you’ll be sure to find a memorable foe within!
That’s it for this week, I hope to see you again soon!
Your pixilated GM,