8-Bit WedNESday: Castlevania Anniversary and Editing 8-Bit
Welcome back to 8-Bit WedNESday! I’m your pixelated GM, 8-Bit Ben. September 26th, 1986, Konami released the original Castlevania on the NES. Castlevania was an action/platformer set in the demonic castle of Dracula. You played as Simon Belmont, a monster hunter, using his whip “Vampire Slayer” to take on the forces of the night. This was the first entry for the series, which spawned 31 video games and the animated series on Netflix. You may also remember Simon Belmont in Captain N: The Game Master, even though you may want to forget that incarnation.
Congratulations on 31 years of whipping it good Castlevania!
Editing 8-Bit Adventures: Space Bounty Hunter
Today I was working on edits for 8-Bit Adventures: Space Bounty Hunter,for the Starfinder Roleplaying Game. Fat Goblin Games new Starfinder Roleplaying Game editor, Michael Ritter, asked an interesting question: What happens if the players side with the BBEG? Thankfully, this is at the end of the adventure. If the PCs side with the BBEG it doesn’t change much of the rest of the book. So, I offered a simple solution: Write more adventures letting them play as the BBEG’s lieutenants! It’s not a difficult solution on my side of the writing, but, for the GM running Space Bounty Hunter it may become more work.
So, what if you want to side with the bad guy in taking over the galaxy? What do those adventures look like? Well, here’s a few ideas:
- Union forces are trying to stop the BBEG’s ship. The PCs must defend it from their troops.
- The BBEG needs fresh genetic samples for cloning. The PCs must explore a new planet, and collect samples of as many creatures as possible.
- A planet has not accepted the BBEG’s ultimatum. Now the PCs must make an example in a major city by taking the city’s leader hostage, defeating their law enforcement, and taking control of the important parts of the infrastructure.
- The BBEG want the PCs to deliver “packages” throughout a hostile complex. The packages are definitely not hostile creatures.
Before I wrap up this post, here’s another preview of 8-Bit Adventures: Space Bounty Hunter. Remember, this is a preview, anything can change before it’s released.
Your superior physiology allows you to jump higher than normal.
Prerequisites: Acrobatics 5
Benefit: You can use the Acrobatics skill to make powerful jumps. The base DC to make a jump is equal to half the distance to be crossed (if horizontal) or double the height to be reached (if vertical). The DC doubles if you do not have at least 10 feet of space to get a running start.
Normal: The base DC to make a jump is equal to the distance to be crossed (if horizontal) or four times the height to be reached (if vertical).
That’s it for this week! If you have any questions, comments, or concerns, be sure to respond in the blog or on Facebook.
Your pixelated GM,