Greetings and welcome to another Falkenstein Friday!
This week I've exciting news to share with you. Fat Goblin Games has released not one but TWO new Castle Falkenstein products in our continued effort to revive and support the Great Game.
The first book is The Second Tarot Variation. As you may recall, The Tarot Variation provided rules for replacing ordinary playing cards with Tarot cards when using the Sorcery Deck. The Second Tarot Variation, instead, provides rules for replacing ordinary playing cards with Tarot cards when using the Fortune Deck. The Minor Arcana function much like regular cards using this optional system but the Major Arcana cards become a way of providing surprising twists in plot and rules mechanics.
For example, the Lovers may be played to do the following:
All for one and one for all! Allow the entire party exactly one minute to trade cards or exchange hands as desired. Cards representing drawn power for Sorcery may not be included in this exchange.
While playing the Star would have the following effect:
Wishes can come true but hopes can come crashing down. The Player should hazard a guess as to the suit of the top card of the fortune deck and then flip it over. If her guess was correct or if the card is from the Major Arcana, she gains a High Success on her Feat. If her guess is incorrect, she instead Fumbles.
More exciting, perhaps, is the release of Firearms & Margarine. Something I often hear from gamers interested in Castle Falkenstein is they often wished they had an existing, official Adventure Entertainment. Even if they didn't run the Adventure Entertainment it would provide guidance in the crafting of their own, unique dramas.
We at Fat Goblin Games have heard these words and taken them to heart. Firearms & Margarine is the first of several Adventure Entertainments we will be publishing. This particular Adventure Entertainment takes the form of a mystery as the Dramatic Characters race to uncover the identity of a killer before all of New Europa is embroiled in a war between Faeries and humans!
If political mysteries aren't your heart's desire do not fear. We have two more Adventure Entertainments on the way. One, by Lady Jennifer Povey, concerns a Scottish Isle, a castle, and a ghostly visitor! The second, by Grandmaster Steven Kenson, will take the Dramatic Characters on the ultimate in modern transportation as they travel aboard a train controlled by a Babbage Engine!
Look for both those new Adventure Entertainments in the months ahead but, for now, please enjoy The Second Tarot Variation and Firearms & Margarine.
Your humble servant.
Hello, friends, and welcome to Falkenstein Friday! I have tremendous news.
Firearms and Margarine, the first ever stand-alone Adventure Entertainment has been edited, laid out on the page, and sent to the amazing R. Talsorian Games for final approval. Once they give us authorization, the Adventure Entertainment will become available for purchase.
This Adventure Entertainment weighs a hefty 38 pages and places the Players in the shoes of detectives who must solve a murder before it leads to a war between humanity and Faerie kind!
Of course, I've spoken of all this in previous postings about Firearms and Margarine. What I have not done is shown a preview of what lays between those pages! So, please, enjoy this delightful preview courtesy of the amazing artistic skills of the Fattest of all Goblins.
Look for Firearms and Margarine soon.
Your humble servant,
Castle Falkenstein has a history of offering flexibility of rules by making options available to the Host and Players. For example, the Greater Harm and Danger rules found in Comme il Faut are quite popular for speeding up game play while the focus item rules in Book of Sigils and the spellslinger rules in Sixguns and Sorcery offer exciting new ideas for spellcasters in New Europa.
Of course, we at Fat Goblin Games intend to continue that tradition! For example, we introduced rules for familiars in Curious Creatures and rules for used tarot cards in place of normal playing cards for sorcery decks in The Tarot Variation. In fact, response to The Tarot Variation has been so strong we've decided to expand the concept into an entire thematic sub-line of products within the Castle Falkenstein line.
The Second Tarot Variations is already done and awaiting final approval. With this book, Players will be able to replace normal playing cards with tarot cards in the Fortune Deck. Major Arcana cards will change the play of the game, allowing for new elements of strategy and storytelling.
Other ideas we have for down the line include The Abilities Variation, which will offer new and expanded rules for Abilities in Castle Falkenstein, including the use of Specialties, ways to apply different card suits to an Ability Feat, and more codified rules for advancement of Abilities. We are exploring other possible optional rule expansions down the line as well, including ones for Feats, Magick, crafting, and Duels.
I do want to stress these rules are all optional. Our intent is to deliver modular, optional rules which will plug directly into the Great Game at the choice of the Host and Players and allow them to customize the game to their tastes.
Your humble servant.
Greetings, fans of Falkenstein!
As I mentioned before, I am running a campaign of Castle Falkenstein with myself as Host and four amazing Players as Dramatic Characters. Our first session was recorded last month and is available to watch/listen to now.
I am pleased to say we just finished our third session and it, too is now available for a listen! Sadly, our second session was lost due to a technical malfunction but I do make sure to summarize what occurred during the unrecorded session.
In this particular session, the Dramatic Characters attend a masquerade ball, engage in a duel, save a clockwork lady, and engage in a bit of deceit!
If you are interested in following the exploits of this campaign in written form, we have established an Obsidian Portal page complete with characters and journal entries.
Please do peruse this "actual play" of the Great Game and feel free to share it with friends who wish to understand more of what Castle Falkenstein is all about!
Your humble servant,
Hello, Friends of Falkenstein!
Things continue apace for the Castle Falkenstein line from Fat Goblin Games. The Fattest of Goblins continues to turn knobs and adjust levels in his bid to perfect the layout for Firearms and Margarine. When last I queried him about the subject, he muttered something about "going old school" and "learning to set type on an antique printing press".
In the meanwhile, Julien Pirou and I have been investigating a rather curious tome sent across the Faerie Veil by Captain Thomas Olam. It seems to be one of a series of popular travel guides written by an American, Miss Pauline Peril. This particular guidebook gives advice for foreigners intending to live in Paris for an extended period of time. While most guides of the period seemed to be interested in dictating walking tours of the city and imparting information about respectable activities, Miss Peril's guide is rather salacious and dips down into the local bohemian and even criminal culture! In other words, it is the perfect book upon which to base our Castle Falkenstein Paris sourcebook!
Included in Miss Peril's guidebook are her observations on a number of personalities in the City of Lights. They are quite fascinating, I assure you... even the ones Miss Peril hasn't personally kissed.
Nana Coupeau, as painted by Edouard Manet.
Included among the personalities written about by Miss Peril...
- Amélie Bosquet, an expert on folklore and, of course, scholar of the Faerie.
- Jean Le Fustec, journalist, bard, and druid.
- Nana Coupeau, a courtesan and actress.
- Erik, mysterious composer and muse living beneath the Paris Opera House.
- George Sand, writer, feminist, and famous "cross dresser".
And quite a few more.
We beg your indulgence as we take the time to properly transcribe, research, and format Miss Peril's Guide to Paris. More updates will be forthcoming, I assure you.
Your humble servant,