Imprints

Dark Naga Rises Once More -- Still Kicking & Making You Scream

Dark Naga Rises Once More -- Still Kicking & Making You Scream

Hello All,

Our Imprint partner, Dark Naga, is launching another Kickstarter at ANY MOMENT! for Part IV of his Haunting of Hastur series of adventures for Old School Revival, 5th Edition Fantasy, and the Pathfinder Roleplaying Game!

Confronting Hastur!

Confronting Hastur is an adventure for three to seven characters about level ten. It is designed for use with the Fifth Edition version of Gary and Dave’s RPG. It can be adapted to any fantasy RPG.  

The Premise  

About a year after the events of The City of Talos, the characters return to the city of Meawold as part of their travels, and they are contacted by Cora, an agent of Talos. She wants the party members to accept a mission to investigate several leaders of the Meawold community to find the person or persons who are part of a newly risen cult of Hastur. The augers of Talos have sensed someone near Meawold is reaching out to Hastur, and appears to be preparing a vessel to hold an aspect of Hastur. Cora has a list of people she has observed behaving oddly who have the means to further a cultist plot. The party members are to investigate these people, identify the person or persons who are involved, and destroy the cult and their vessel before an aspect can be pulled across time and space.   

If you don't know Dark Naga's Haunting of Hastur series of adventures, you really are missing out. People claim 5th Edition Fantasy has an "old school feel" but I didn't really believe them till I got to work with Dark Naga on doing a Pathfinder Roleplaying Game conversion of his second adventure, The Buried Zikurat. It was a riproaring good time and an incredibly fun, well put together "puzzle" adventure that you could honestly play the entire thing and NEVER have to even do a "combat" unless you wanted to.

The first three parts of the Haunting of Hastur -- I & II AVAILABLE NOW -- are:

Part I -- The Lost Temple of Forgotten Evil

DNH1: The Lost Temple of Forgotten Evil The Complete Set

"A Fifth Edition Fantasy, OSR, and Pathfinder RPG adventure for 4-6 players of level 4-6"

The small town of Boldon, and its surrounding villages are afraid. Dozens of people are missing, some speculate lost to some nefarious purpose. A broken drunkard tells fantastic tales of an evil temple and the horrible things within. The rare few who know the legends and history of the region are beginning to think the dark times have returned; not seen since the fall of the first age of man. People are beginning to feel the icy fingers of fear closing in. The party becomes aware of these events and is inspired to investigate. This leads them to a broken man who tells them a story of a lost temple. Has it been rediscovered by men seduced by its forgotten evil? The drunkard’s tale leads to others who might help the party discover more before they face The Lost Temple of Forgotten Evil.

Part II -- The Buried Zikurat

The COMPLETE Version of the Buried Zikurat Saga!

The Buried Zikurat – An adventure for 3 to 7 characters level 6th through 8th and designed for use with most versions of the best known fantasy roleplaying game. Optimized for 5th edition and for 5 level 7 characters.

Building upon the success of the Lost Temple of Forgotten Evil, Kevin Watson from Dark Naga Adventures brings you part 2 of the series! This can be played as part of the series or as a stand-alone adventure.

The clay mining operation at Caford has discovered a large step pyramid or zikurat. This imposing structure was buried completely in the clay sheet they have been mining for decades to make brick and other ceramic products. The local miners see what they think is an obvious entrance, but cannot get past the slab of stone. A call for aid is sent to the capital city of Meawold, and the party is sent to investigate.

Could this be one of the Nexuses that traded goods from the subterranean Land of Night to the surface world?

Places where treasures of the subterranean kingdoms, like mithril weapons, were traded for surface goods. Bastions of trade that were lost during the fall of the First Age of Man. Why has it been dormant for almost two millennia? What lies within? Is it a threat to Caford, or the Kingdom of Meawold as a whole? If they can get inside, the party will have to navigate millennia-old magic locks and security sentinels to find answers to these questions and more within The Buried Zikurat.

Featuring clever tricks and traps, and exciting new magic, all wrapped up in an elven mystery of the ages. The Buried Zikurat is sure to bring hours of enjoyment to your gaming table!

Part III -- The City of Talos

The City of Talos is an adventure for three to seven characters between levels eight and ten. It is designed for use with the Fifth Edition version of Gary and Dave’s RPG. It can be adapted to any fantasy RPG.

The Premise

After the events of The Buried Zikurat, the characters return to the city of Meawold to report to the Minister of Interior Affairs Edmur and enjoy the fruits of their labor. After tiring of the delights of Meawold, and possibly running a bit low on coin, they decide the time has come to accept the invitation from Sherin Po-thole and enter Talos as honored guests, something no surface dweller has ever done. 

The previous Kickstarter Projects from Dark Naga went very well (hence why he's on #4 of 5 total for the series)

And I'd suspect this one will go as-well-if-not-better than those.

So check it out, and plan on backing this Kickstarter when it launches soon!

Lucus Palosaari on DriveThruRPGFacebookTwitterGoogle+ & LinkedIn -- and now on Amazon!

 

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Final Three Days of the Dark Naga Kickstarter -- The City of Talos

Final Three Days of the Dark Naga Kickstarter -- The City of Talos

Hello All,

Today I wanted to talk to you about one of our Imprints -- Dark Naga Adventures and their current Kickstarter in its final three days! (the KS ends: Sun, May 14 2017 6:00 PM CDTDark Naga has produced, via Kickstarter, two amazing adventures: The Lost Temple of Forgotten Evil & The Buried Zikurat. While originally designed as both 5th Edition Fantasy & Old School Revival releases, both did well enough in their respective Kickstarters to have Pathfinder Roleplaying Game releases added.

And now, the Dark Naga is in the final three days of his most recent Kickstarter: The City of Talos, which continues the tale told in the first two adventures. 

Part 1 -- The Lost Temple of Forgotten Evil

The small town of Boldon, and its surrounding villages are afraid. Dozens of people are missing, some speculate lost to some nefarious purpose. A broken drunkard tells fantastic tales of an evil temple and the horrible things within. The rare few who know the legends and history of the region are beginning to think the dark times have returned; not seen since the fall of the first age of man. People are beginning to feel the icy fingers of fear closing in. The party becomes aware of these events and is inspired to investigate. This leads them to a broken man who tells them a story of a lost temple. Has it been rediscovered by men seduced by its forgotten evil? The drunkard’s tale leads to others who might help the party discover more before they face The Lost Temple of Forgotten Evil.

Part 2 -- The Buried Zikurat

The Buried Zikurat – An adventure for 3 to 7 characters level 6th through 8th and designed for use with most versions of the best known fantasy roleplaying game. This module can be used with any old school RPG or modern clones and is optimized for 5 characters at level 7.
Building upon the success of the Lost Temple of Forgotten Evil, Kevin Watson from Dark Naga Adventures brings you part 2 of the series! This can be played as part of the series or as a stand-alone adventure.
The clay mining operation at Caford has discovered a large step pyramid, or zikurat. This imposing structure was buried completely in the clay sheet they have been mining for decades to make brick and other ceramic products. The local miners see what they think is an obvious entrance, but cannot get past the slab of stone. A call for aid is sent to the capital city of Meawold, and the party is sent to investigate.
Could this be one of the Nexuses that traded goods from the subterranean Land of Night to the surface world?
Places where treasures of the subterranean kingdoms, like mithril weapons, were traded for surface goods. Bastions of trade that were lost during the fall of the First Age of Man. Why has it been dormant for almost two millennia? What lies within? Is it a threat to Caford, or the Kingdom of Meawold as a whole? If they can get inside, the party will have to navigate millennia old magic locks and security sentinels to find answers to these questions and more within The Buried Zikurat.
Featuring clever tricks and traps, and exciting new magic, all wrapped up in an elven mystery of the ages. The Buried Zikurat is sure to bring hours of enjoyment to your gaming table!

Part 3 -- The City of Talos

After the events of The Buried Zikurat, the characters return to the city of Meawold to report to the Minister of Interior Affairs Edmur and enjoy the fruits of their labor. After tiring of the delights of Meawold, and possibly running a bit low on coin, they decide the time has come to accept the invitation from Sherin Po-thole and enter Talos as honored guests, something no surface dweller has ever done. 

With the characters attuned to the necessary magic items, the party returns to the nexus and follows the signs to Talos. There it discovers a wondrous land of adventure and opportunity: 

  • From the exploration of the nexus, the party saw hints and rumors of lost treasures. 
  • Negotiation with the Formene Elves will be a challenge. They are skilled orators, and most of them have been practicing negotiation longer than the party has been alive. 
  • The dangers of the Formene are many, powerful, and unforgiving. 
  • The riches are nearly beyond imagination. For example, the Formene is the only source of mithril weapons and armor. 
  • Somewhere in the Talos libraries lie the secrets to why Hastur wants the elves for his master plan. 
  • The Duchy of Meawold would relish the opportunity to restore trade, or perhaps even reopen the nexus. 
  • The first heroes to enter Talos will be known throughout the lands and become the stuff of legend. 
  • The Formene Elves welcome an opportunity to sample the delights they know only through legends, cuts of beef, lamb, pork and chicken, not tasted for nearly two millennia. 

Please Consider Backing This Kickstarter!

Finally, let me end on a personal note. I was fortunate enough to be hired by Kevin Watson, the Dark Naga himself, to do the 5th Edition-to-Pathfinder Roleplaying Game conversion for The Buried Zikurat. While the task was easy enough, I really got to dig deep into both this adventure and the original to help understand it, and I know that Dark Naga's Formene is an intriguing place and the city that is Talos has an amazing premise, wonderful, thoughtful design, that was thoroughly "thoughtout" (which is, in fact, rare in many "fantasy" games as they just rely on a *handwave* 'it's magic!')

So please, please, please consider backing this Kickstarter. He's already met his $4,000 initial goal, so at this point -- it's going to happen. Now its more about unlocking all the other goodies and versions!

Lucus Palosaari on DriveThruRPG, Facebook, Twitter, Google+ & LinkedIn -- and now on Amazon!

 

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Introducing Our Latest Imprint -- Golden Glyph!

Introducing Our Latest Imprint -- Golden Glyph!

Hello All,

I wanted to talk to you about something fairly exciting that will be coming out in the coming weeks from one of our Imprints that I was lucky enough to work on. That's a slight misrepresentation, I technically started working with the author Kristopher Cruz (see his Amazon page here and Spellscribed series of fantasy novels here!) months ago as a freelance editor, but I was slowly able to trick... I mean, convince him that the wisest choice for him was to set up Golden Glyph as an imprint under the auspices of Fat Goblin Games.

Spellscribed is a series of fantasy novels revolving around the protagonist, a young and inexperienced Wizard named Endrance. Born the night that the Archmagus Valeria died, Endrance was gifted with the talent and mind for magic. He'd proven that he was more than capable of mastering the forces of magic and intellectual study at the hands of a master as mad as he was crafty. He was one of the Scribed, mages who had undergone a painful yet powerful ritual that granted them the ability to tattoo spells upon their very skin.
He had finally proven himself to his master, and was free to practice magic at his own pace. If that were all fate had in store for him, he would have been happy. However fate wanted more of this man's potential than a lifetime of quiet study.
Instead, he was appointed the Spengur of Balator, a country radically different from his own. He would face an entire city of people that prized physical might and shunned the mystic. There he would meet staunch allies, and dangerous foes. There, he could change the world, if he could only survive.
It is through the fires of strife that a person is melted down into the core of who they really are, and fate has stoked the flames white hot. Can he survive the blaze? And even more importantly, who will he be if he emerges from the other side?

But it wasn't an adaptation of his imaginative fantasy world that acts as backdrop to Spellscribed that Kristopher was working on when he hired me as an editor. No, it was his vision for making a proper Pathfinder Roleplaying Game (and Starfinder, when it drops) compatible set up for a popular Cartoon Network TV show that he loves about sentient gemstones with projected bodies of light. I wasn't, at the time, a fan of the show though I'd heard of it but I quickly started to catch up and become engrossed in the music and lore of the show, all while helping Kristopher refine his mineralite race of sentient gemstones and their home planet of Scintilla. This culminates now in the first book in a planned series -- The Crystal Planet: Player's Guide.

If you're thinking "my goodness, a four-armed race" -- well let me introduce you to Marquise Tourmaline, whom is what we call a "fusion form" of two mineralites, Nephrite and Topaz.

If you're looking at all this and scratching your head -- then I'm guessing you're not an SU fan. If you are, we hope you're excited to bring the mineralites into your home game very soon.

So to keep up on the latest release news, to see more page layout examples, and talk about The Crystal Planet and its native inhabitants the mineralites, be sure to Like Kristopher Cruz's author page, and keep following Fat Goblin Games on Facebook.

Lucus Palosaari on RPGNow.com, Facebook, Twitter, Google+ & LinkedIn -- and now on Amazon!

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Introducing Our Latest Imprint -- Epic Level NPC!

Introducing Our Latest Imprint -- Epic Level NPC!

Hello All,

Two weeks ago I introduced you to Ben Dowell, a new freelancer for the vs. M Engine line of games (with his two adventures, The Mad Gasser and Creepy Clowns, both available now!). 

Creepy, creepy freaking clowns...

Well since then, Ben and his partner in crime, Brad Marceauxat Epic Level NPC have been on a bit of a journey! In Ben's own words...

In July, I was injured on the job. Nothing major, but I was put on sick leave. I buckled down, and started working on more releases for Epic Level NPC. At this time, I also started putting in submissions to freelance with other companies. (A little tip to anyone else that wants to freelance, start following every game company and designer you like on Facebook. They often announce when they need help there!) My first couple of submissions didn't go anywhere, but, in September I found a niche - Fat Goblin Games had released vs. Ghosts, and a couple adventures. They'd put out vs. Stranger Stuff, but hadn't put out any adventures. I wrote an adventure, vs. The Mad Gasser. I was nervous because the vs. Ghost adventures had been one page each, and vs. The Mad Gasser was around four pages, but, I heard back from Rick and Lucus. They wanted to publish it! I tweaked the adventure a little, Lucus worked his editing magic to polish it, and Rick did some cool art and layout. Boom! My first freelancing job was done!

Now, here's the secret -- I immediately said "I've got another idea." About a week later, vs. Creepy Clowns was done. Once it was done, I once again said "I've got an idea." See the pattern? Once you turn in a project, ALWAYS ask for more work.

Now, we're in October. Rick and Lucus have asked us (Epic Level NPC) to join Fat Goblin Games as an Imprint. Based on a few numbers I've seen, FGG has about x400 times the fanbase that Epic Level NPC has. Plus, we get Rick to do art and layout, instead of me? How could we not want to do this?! So, a brief email conversation with Brad, and yes, we're joining up. We're really excited to work with Fat Goblin Games. I'm a fan of Rick's art, having bought a good chunk on stock art already, and I enjoy several of the gaming lines currently in production. I'm not sure what Epic Level NPC brings to the goblin's table, but, we often don't see what overs value in us.

So, that's our story so far.

And so you can now find Epic Level NPC on our RPGNow and DriveThruRPG storefronts (they'll be added to our other stores shortly!)

AND BE SURE TO FOLLOW THEM ON FACEBOOK TOO!

Again, allow me to have Ben & Brad spin for you the tale of who ELNPC is/are:

Epic Level NPC actually started as a podcast. I was recording our gaming sessions on releasing them online. Unfortunately, I didn't have enough hardware, or software to do this well. With only one mic in the room, and no way to record over Skype, the audio quality was kind of terrible. I ended up posting game recaps in a private Facebook group.

Towards the end of 2015, I was annoyed with my job. I was working on my own gaming supplements for my players, and, I kept hearing the same ideas on different podcasts: "Make your own stuff." This is where Epic Level NPC was born from.

For years, I'd heard comic artists and writers say that the best way to get into the industry was to publish your own stuff. If you can show a steady work habit, and show that you can meet deadlines, you're doing better than many professionals. Talent can be developed with continued practice. The other podcasts I was listening to echoed this idea. Chris Hardwick founded Nerdist because he couldn't get acting jobs, and wanted something he made himself. I figured, "why not?"

So, I bought a website address. I Googled things like "how to make PDFs," and I started work on my first release. I contacted Brad, and asked him if he'd like to join me in the endeavored to make our own gaming company. He's always been creative, and I enjoyed every game I've played with him as the GM. With Brad on board, I knew we would be able to manage at least a monthly release schedule. And so far, we've put out two releases every month in 2016. We weren't making a lot of money, but, we're in the black with enough to finance next year without dipping into our own pockets.

Lets see if we can show our new imprint partners a war welcome from the Fat Goblin Hoarde and Army of fans by sending some good vibes (and ideally sales) their way!

What Epic Level NPC Offers?

You can see all 25+ offerings from Epic Level NPC here, which is a decent number of releases for a new company. And while a few are simple pieces like D20 Generators for things like Stranger Weather Events or Crazy Town Events, they also have a good number of substantial releases -- like their three volumes of Occult Rituals of the Necronmicon (which would fit right in at home in Fat Goblin Game's own Shadows over Vathak setting) and other related texts.

 

The moon is dark, and the gods dance in the night; there is terror in the sky, for upon the moon hath sunk an eclipse foretold in no books of men or of Earth's gods...

Occult Rituals of the Necronomicon brings magic to the people with the help of Pathfinder Role Playing Game's Occult Adventures. Now, non-spellcasters can bring magic to abominable life given time, skill, and the proper equipment. Inside this book, you will find twelve Occult Rituals, which any player class can use to cast spells. These rituals are thematiclly linked to the Necronomicon, the Book of the Dead. Each ritual has it's roots in horribly twisting the body and soul.

You can pick up a Pay-What-You-Want sample of this series right here called Occult Rituals of the Necronomicon: Corrupting Chant!

I'm torn though on my favorite release from them so far between three:

Clearly "More Than Meets the Eye" to these "trans-formative" creatures

The perfect class to "Go" and Poke-around for Monsters with...

If you gotta go, go in style!

But really, I think the one I'll actually use at my table would be their addition to the line up of kaiju -- Kamon the Living Mountain!

I just love the idea of 'living' on top a massive turtle monster!

The ground shakes as a booming footstep echoes across the mountain range. A roar sends birds into flight, and deafens those too close for comfort. A mountain, no, a living mountain, plods across the land, leaving a wake of destruction in its path. Worst that that? Those horrible creatures that swarmed the village as the beast walked pass.

Kaiju Bestiary: Kamon the Living Mountain focuses on one such force of nature. Inside you will find:

  • Kaiju stats for Kamon
  • An acquired template
  • A community built INSIDE the beast
  • Ultimate Campaign army stats

You can get a free/Pay-What-You-Want copy of the Army Stats here for Kamon!

So go show our new partners a little love, pick up a product or 20, and like them on Facebook!

Lucus Palosaari on RPGNow.com, Facebook, Twitter, Google+ & LinkedIn -- and now on Amazon!

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