I thought of many different ways to say this but in short -- we have a $1 Sale on most of our products over on DriveThruRPG/RPGNow.com!
We've got sales on...
Pathfinder Roleplaying Game Compatible Products
- All 7 Astonishing Races (from Catfolk to Tieflings)
- All 12 Call to Arms equipment books (from Axes & Picks to Tomes of Power)
- All 6 Campaign Kits with mini-campaign settings in one book (including 8-Bit Adventures: Fungal Kingdoms!)
- All 17 CLASSified class books (from Astra base class to Volatile Blade alchemist archtype)
- All 11 Fat Goblin Games Presents (including Starjammer Compatibale races like the new vinyari and rhyans!)
- All 6 Knowledge Checks (including Codes & Cyphers and Last Rites)
- And SO MUCH MORE!!!
5th Edition Fantasy Compatible Products
Our full line of 5th Edition Fantasy books is on sale, including:
- 7 different race books for Kobolds and Kitsune and much more!
- 6 "Expanded Options" that bring new rules options to specific aspects of the game
- And other new options for things like Alchemy, Weapons and Armor, and Ritual Magic!
- And our new Creature Card Catalog cards!
Old School Revival Titles
System Neutral GM Resources
All our GM Journals are on sale too! From the Worldbuilding Journal to the Starlog, you can get numerous resources to help you organize your game for just $1 each!
And So Many Other Things Too!!!
And then there are things like 16 of our vs. M Engine products, from the vs. Ghosts line of RPG and adventures to our vs. Stranger Stuff books where you play as a Kid in the 80's!
Even a lot of The Fattest Goblin's art assets and stock art are only $1!
Its also a good time to pick up our Shadows over Vathak backstock as we'll be rolling out all new products in that line very soon!
Today's going to be a rapid-fire review and preview of products recently released, and still planned -- broken down by system. First up -- vs. Stranger Stuff!
vs. Stranger Stuff
We released Send in the Clowns: A Special Edition vs Stranger Stuff RPG (now available in an incredible hardcover edition!) only three weeks ago, but we've already got a new one all but done -- Summer C.A.M.P. from Ben Dowell.
Just look at that beautiful layout The Fattest Goblin has going on!
|Schools out, and the Kids’ parents hooked them up with a sweet gig that will make adults of them all — fixing up Camp Hope, an ideal property on a picturesque lake just outside of town. The fact that it was the scene of several grisly murders performed by a deranged camp counselor in the 1960’s is nearly called an “urban legend,” but the camp was closed after a series of lawsuits bankrupted the owner over its sordid history. Now, decades later, the camp has a new owner who needs help fixing up the dilapidated campgrounds and he’s hired local teens to help spruce the place up!
But, something strange is going on. Tools go missing. Sounds wake people up at night. Odd lights are seen at night. Is this the ghost of a former camper? Perhaps the “Camp Creeper” has returned? Only the Kids can figure this mystery out!
Keep an eye on the vs. M Engine Games over on DriveThruRPG for both this AND the all new vs. the Wasteland post-apocalyptic vs. M Engine game!
5th Edition Fantasy
I just finished a copy-edit pass on a new Expanded Options book from Ishmaelstorm, our resident Line Developer for 5th Edition Fantasy. That one, on Skill Specializations, should be available very soon too -- but in the meantime, show some love for our new Creature Card Catalogue!
The first pack of four cards is available, but we have a LOT more planned in this line, with Ish and his team cranking them out quickly for hot-and-ready release. A great part about these is you can get them Print-on-Demand but they're printed on cardstock with hole punches set for where to do them so you can add them to your own 3-ring binder!
Beasts are among the most numerous of creatures in any bestiary, but while most creatures are familiar and recognizable, they need not be so! Fantastic beasts that have evolved side by side with dragons and manticores are sure to have a few tricks of their own. Our short and focused bestiary showcases such terrible beasts for use in your campaigns. Surprise your players with Brutal Beasts today!
The beasts within this tome are meant to represent new and interesting animals that could feasibly occupy a fantasy world. Though many real world beasts surely inhabit your world of choice, there is plenty of room for amazing new beasts that exhibit great strength or curious talents that make them tough or deadly.
The following beasts have been carefully considered not only for fighting prowess, but for their ability to thrive and compete in ecosystems that contain awful aberrations, deadly dragons, and magnificent monstrosities. These are Brutal Beasts!
The Creature Card Catalogue is a product line that brings you a set of 5th edition monsters printed on cardstock and ready to be hole-punched and collected in a 3-ring binder or simply used as a pdf. Each set presents a set of creatures marked by their type and keyed to colored symbols for easy reference.
And some photos from Rick of his print copies!
Pathfinder Roleplaying Game
And don't worry, we're still showing a bit of love for the Pathfinder Roleplaying Game (more on that likely next week) with releases like Equipment Tricks for Everyone from Matt Roth!
| With a wealth of feat options at a player’s disposal, it can be difficult to find something new to define your character.
The Equipment Trick feat introduced new ways to specialize around the gear you use the most, differentiating your character from every other rank-and-file adventurer. With Equipment Tricks for Everyone, you’ll find dozens of exciting new ways to utilize your favorite gear against your enemies. Caltrops can be more than the circumstantial annoyance!
The Equipment Tricks for Everyone compiles the complete collection of Equipment Tricks originally released as part of our Sidebar product line.
Stock Art & Maps For Everyone!
And those that come to Fat Goblin Games for our Stock Art, we have you covered with some new stuff from The Fattest Goblin's desk -- a Pay-What-You-Will skeleton art set and The Fattest Goblin Himself-Himself's take on the "fairy dragon!"
And then we have a new line of maps for close encounters, they look incredible Print-on-Demand!
A PoD copy of the Fattest Goblin's own!
And Don't Forget Our Imprints!
And one more great little product I was fortunate enough to work on -- this time for Starjammer! Racial Repository -- The Scyleen
| From the depths of an ocean world comes the tentacled Scyleen!
An extremely friendly and empathic octopus-like species, the Scyleen were delighted to discover that they were not alone in the universe. With the scyleen, exploring the land, sea, and sky was never so easy! Though quite suited for aquatic campaigns, the scyleen are equally suited for land and space adventures.
Included in Racial Repositories: The Scyleen:
* Full racial history and culture
* Alternate racial traits
* A new class archetype: Witch of the Depths
* Two new technological items
* And more!
This was written and laidout by Kristopher Cruz of our Imprint, Golden Glyph Publishing, and if you look at these page spreads you can see he does an excellent job of it!
I'll let you check out J Gray's Falken Friday and the Castle Falkenstein Facebook page for all the latest and greatest from him -- but I assure you, we've got some incredible stuff coming down the pipeline right now for that!
Yesterday, J Gray (the Line Developer for Castle Falkenstein here at Fat Goblin Games, but also an accomplished editor and layout designer for many other publishers) made a Facebook post with advice about turning over clean copy manuscripts that are easier for the person doing layout...
This lead to a number of designers, publishers, and others Liking and commenting on his thread and ultimately a discussion came up about the Fat Goblin Game Style Guide, which is one J has had to use extensively while working here at Fat Goblin Games. While we have a different, internal-only document for the Fat Goblin Hoarde written by The Janitor and myself, The Fattest Goblin of Them All has allowed us to take a page from Owen KC Stephen (whom has had his Rogue Genius Games Style Guide and Writer Guidelines available online for a very long time, and they were the starting point for our own Style Guide) so that we can release a version to the world. The single, full document is available via Google Doc/Google Drive here, but is also online in two parts:
It has always been a core component of Fat Goblin Games to try to help foster not just "good" Third Party Publishing and Indie Game Publishing, but hopefully GREAT publishing in those fields. Rick Hershey, the Fattest Goblin Himself-Himself, is an accomplished artist and writer but via Fat Goblin Games, he's also one of the largest purveyors of stock art and stock designs from not only himself, but also artist like Colin Throm, Felipe Gaona, and Elven Tower Cartography.
This Style Guide in combination with something like the Publisher's Choice Fantasy InDesign Template, should give even a total novice to the field of Tabletop Roleplaying Game Publishing a vital leg up. There are of course other great resources from other companies (the Kobold Press Guides, for instance), but those are often more general texts -- these are specific "tools" to actually getting product made.
I hope you enjoy the FGG Style Guide. Please, feel free to take what we've made and "make your own" that fits your company's needs. We might, if enough people request them, share some of our other resources like some example Templates for Class, Race, and Item-focused books/sections/chapters. And if people would like other kinds of "practical guides" we might explore working on those too.
Lucus Palosaari on DriveThruRPG, Facebook, Twitter, Google+ & LinkedIn -- and now on Amazon!
PS -- I feel I'd be remiss if I didn't link here to Liz Court's excellent Section 15 Generator for the Pathfinder Compatibility License. If you want to publish for the Pathfinder Roleplaying Game, this is an invaluable tool!
PPS -- John Reyst of d20pfsrd.com Publishing also collects a great number of Open Gaming Resources as part of his Open Gaming Network here.
I've started the last few weeks' worth of Thursday blogs with some form of "it's been a busy week" I feel, and its leading me to wonder "How many times till I just see THIS as my new normal workload?"
Anyways, every time its mentioned it's always meant to account for a shorter blog that day, as I impart some little tidbit and move on. Today's going to be roughly the same. As I announced last week, I'm trying to get Landon Winkler, our new Shadows over Vathak Line Developer, "up to speed" on all things Fat Goblin Games, Shadows over Vathak, and Antikthon-related. To that end, just today, I had to bang out over 1,500 words in response to a single question/comment he made just to fully explain a whole rationale of why things are the way they are in the setting -- and that's 1,500 words I'll never get to directly publish (ideally, it informs a lot of his future work, so here's hoping).
For those that don't know, 2,000 words written is considered an industry standard for "a day's work" (i.e. 8 hrs) but almost every freelancer I know can explain that that's not really a meaningful number (one freelancer asked his friends in the biz "What's the most number of words you'd written in one day that were published?" and while I answered in the 4,000 - 5,000 range, some people on his Fb were giving 10,000-20,000 words! (which I also get, I wrote the 94 page Call to Arms: Mantles of Power in a fever-dream of 5-6 days, and almost all of that is original text (like 90%+) and a quick Word Count shows the original manuscript clocked in at ~60,000 words, so even at 6 days it likely meant I was banging out 10k a day).
Anyways, this is all to say a LOT of great stuff in "coming down the line" but adding to the hecticness of my life was my wife's birthday last weekend and my birthday on Easter of all things (upstaged by a bunny!). But I'm trying to send to The Fattest Goblin all the bits and pieces of Send in the Clowns, a compiled vs. Stranger Stuff RPG + Three Standalone Adventures for a Complete RPG Experience in one (fairly slim) volume!
While also still trying to get Landon up to speed, and get all the Hoardelings moving forward on their projects, while appeasing The Fattest Goblin of Them All -- AND we're even missing The Janitor largely this week because he's busy with life before shipping off for the next year to a different country!
Thank you all then or your patience and Happy Easter!
Antikthon -- Shared World of Fat Goblin Games' Settings Shadows over Vathak, Steampunk Musha, and More!
So back on Feb 23rd, I posted about how we were looking for a Line Developer for Shadows over Vathak (we should be finalizing paperwork soon!). Tucked in there, you may have missed this little gem all about Antikthon, our "Shared World" for the settings of Shadows over Vathak, Steampunk Musha, and Neiyar.
Antikthon — the World of Fat Goblin Games
The Fattest Goblin Himself-Himself, Rick Hershey, has had both the settings of Shadows over Vathak and Steampunk Musha in various forms of development and production for nearly a decade. For him, these two settings had always been on a shared planetoid, and we’re now making that much more clearly true by developing fully the world of Antikthon.
At present, we have our own Shadows over Vathak setting, which has been revised with our Shadows over Vathak: Player’s Guide. SoV can be summated as:
|Shadows over Vathak blends the Otherworldly, Cosmic Horror themes of New England's Lovecraft, the Macabre Mysteries of Poe, and the sensibilities of Victorian, Gothic Horror Adventure into an original fantasy setting for the Pathfinder Roleplaying Game.|
The other line, long in development, and finally seeing its first major re-release under its new Line Developer Rodney Sloan in the next month is the Steampunk Musha setting:
Where Industrialization and Tradition Collide in an Asian-Inspired Fantasy Setting
Steampunk Musha is a setting in conflict with itself, seeking balance. Ancient traditions developed in natural isolation from other cultures are put at odds with an industrial revolution imported by outsiders from beyond the sea. A war-torn land enjoys a cold-war’s peace as the rulers of a dozen city-states vie to reform a once golden empire to their liking; some choosing tradition and magic, while others choose science and technology, and others still stranger things. New lines are being drawn as the uneasy peace is tested time and again as even the individual becomes caught in the confluence of a land in revolution.
Jason Owen Black has been working as the Line Developer for the island of Neiyar:
<<art direction undetermined, so sorry -- no art yet!>>
|Neiyar is a land on the edge of turmoil. The collapse of the unifying Neiyaraja Empire has left people unsure of what to expect. Stability and tradition are of great importance in a land where merely surviving is difficult, and that stability has usually come in the form of one great empire after another. The unraveling of Neiyaraja has granted room to new powers and old dangers, and behind it all an ancient war for the very souls of Neiyar’s people threatens everything. Set on a vast jungle island and inspired by tales and legends from the Indian subcontinent, Neiyar is a land in need of heroes.|
Neiyar is based on an old setting by a different company, but its not only being updated to use the Pathfinder Roleplaying Game but also to "fit" our Shared World of Antikthon.
Antikthon & Beyond
Beyond these three currently-in-active-development settings, we have various plans to still flesh out our Kingdoms of Sand setting inspired by the great, ancient civilizations of the Nile River and Fertile Crescent river valleys, as well as our own take on the popular “pirate” setting, a more classic Western setting, and many more!
And we're hoping to "explain" how you CAN do cross setting adventures, but you don't NEED to. I've been joking with a few people in the Hoarde about a "very special party" of a Wretched from Shadows over Vathak, a Clockwork Ronin from Steampunk Musha, a Samsaran of Neiyar, and so forth.