Tonight, Thursday July 28th, 2016, at 7 pm Central time till roughly 9 pm Central, I've been invited to participate in an RPG.net Q&A session -- which you can link any time to the chatroom here: http://tinyurl.com/rpgnetchat or if you're finding this out after the fact, read the collected chat here on The Hardboiled GMShow's Office.
What follows is a "brief" introduction to me that I'll pull from for that chatroom....
YOU MISSED THE CHAT? Don't Fret -- read the transcript here: https://gmshoe.wordpress.com/2016/07/28/qa-lucus-palosaari-vs-ghosts/
Lucus Palosaari -- Tabletop RPG Writer, Editor, Developer, and Designer
"My name is Lucus Palosaari, and I'm a game designer" sounds like the kind of thing you'd start off by saying at a meeting with the word "Anonymous" in its name, but here it's just a statement of what and who I really am.
I should likely follow this up with all the normal qualifiers I need to blurt out when I am introducing myself to someone -- I specifically am a freelance writer of tabletop RPGs <insert a comment about "Do you know what D&D is? Like that, but not that one">, that is fortunate enough to work as an Editor and Project Manager for Fat Goblin Games.
My first published piece was "Weapons of Renown," an article in the now defunct Open Gaming Monthly #5 magazine from d20pfsrd.com Publishing. "Weapons of Renown" was a brief article, ~2,200 words or so, written in support of the Pathfinder Roleplaying Game and it was all about weapons having mundane bonuses for being well known, on a five-tiered system from "Named Weapon" to "Deeded Weapon" to "Renowned Weapon" to "Legendary Weapons" to "Weapon of Lore." and granting them gave various benefits.That was released August 8th, 2013, just about 3 years ago.
My first real publication was Call to Arms: Axes & Picks with Fat Goblin Games and was my rebooting of the Call to Arms line in support of the Pathfinder Roleplaying Game by Paizo Publishing. CtA: Axes & Picks had an awesome review, that highlighted its flaws but also happily came after Endzeitgeist got to "know my work" and so its humbling to go back and read it and have him even note my growth since then.
That standalone book was released October 6th, 2013, but I had started writing it back when I had turned in my draft to OGM in the summer of '13. Like so many in writers, I had really been "writing" RPG stuff for quite awhile with hopes and plans to self-publish a book with a friend called The Artisan's Workshop. The books not likely to come out, but I spent nights and weekends and downtime etc working on that book and learning about the "biz" and its made me a much better freelancer today in this industry as it exists.
Since that time, I've worked my charms on the Fattest Goblin Himself, Rick Hershey, and found myself as one of the main editors of Fat Goblin Games (with The Janitor as my counter-part, Troy Daniels), and I've had a chance to work on many different projects as lead or writer, such as:
- Line Developer on the Call to Arms series
- Developer on FGG's revision of our racial lines (with Troy, whom no leads them).
- Writing team manager of The Shadows over Vathak - Player's Guide (which should be released soon)
- Designer on our all-new, in-house Bastard System tabletop roleplaying game
- Project Manager on the Steampunk Musha line
- ... and most recently, co-author and developer of our vs. M Engine lines, with our first book vs. Ghosts!
Now, trying to promote vs. Ghosts was the impetuous to getting the chance for the Q&A, but I am able and willing to discuss any of my projects for Fat Goblin Games or otherwise. I also like to get all deep and philosophical about things related to the tabletop RPG industry in general. I've also had the chance to work with Flaming Crab Games on a few projects in their Letters of the Flaming Crab line and I can talk about that a bit too.