News / Call to Arms
So Paizo Publishing made their official Starfinder webspace available, and set up preorders for Starfinder Roleplaying Game as well as released its own Compatibility License -- so if you've been on the Internet for the past few days and paying any kind of attention to Third Party Publishers of the Pathfinder Roleplaying Game -- you've seen everyone and their sibling saying they are looking forward to "supporting Starfinder" etc. etc. etc. I mean, it feels like everyone has been talking about it...
And so as to be clear and get in on the bandwagon -- of course Fat Goblin Games is excited to get on the Starfinder 3PP Support Hype Train -- so much so that we've released stuff that's in the same vein as Starfinder long ago.
Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Fantastic Technology brings new eras of scientific advancement into your setting, including rules, setting, and plot options for researching and developing new technologies and applications. New kingdom-building rules let rulers build their fantasy nations into technological juggernauts, and new crafting rules help engineers bolt and tape technology onto their favorite mundane and magical weapons and armor. New setting concepts ease the gradual introduction of tech into fantasy worlds, gremlin-tainted crafting materials offer new ways to “curse” technological gear, and new artificially intelligent item options help get digital life out of its shell and into your sword. Capped with a new artifact, new legendary item abilities, and new feats, Call to Arms: Fantastic Technology makes it easier than ever to add super-science tech to classic swords and sorcery.
CLASSifieds: The Technopath
Artificial intelligences—strange consciousnesses made of code—can lurk in the circuits and processors of robots and other fantastic technologies. When combined with the soul and arcane powers of a technopath, however, an AI can gain new ways to influence the material world around them, transforming into a new sort of entity: a technogeist. Capable of possessing robots, unlocking new powers in technology, and even manipulating reality from a virtual demiplane, this summoner alternate class is well suited to fantastic settings where iron robots and technological gods run rampant.
CLASSifieds product line is devoted to bringing you new and exciting classes for your Pathfinder Roleplaying Game. Each product includes complete rules for a single class, feats, archetypes, equipment, and an assortment of other rules to bring your characters to life.
But ok, ok -- from everything I've read (single best article if you're not up to day IMHO), the Starfinder Roleplaying Game is going to be about as "different" from the Pathfinder Roleplaying Game as Pathfinder was different from the 3.5 era, so we'll need to do a bunch of work to port stuff over. That said, I have a second comment RE: Starfinder that I haven't seen people talking or thinking about as much, and that's this:
Even more than fantasy, science fiction requires you to make some pretty big assumptions about "how things work" and thus it might not be as easy to release "support" for Starfinder as it has been for Pathfinder (where a multitude of voices has been fine echoing into the room).
The Importance of Settings & Assumptions in Sci Fi
Without something better to go off, lets look to the Guide for Technology or G4T (as we at Fat Goblin Games variously took to calling it) that Paizo Publishing released for their Pathfinder Roleplaying Game. Specifically, lets look at how that book plays with a single idea that's taken from both real-world but really science fiction: gravitons.
From Wikipedia (linked above, emphasis mine):
In theoretical physics, the graviton is a hypothetical elementary particle that mediates the force of gravitation in the framework of quantum field theory.
Gravitons are used in the G4T a lot of different ways from weapons to armor, and even have an entire type of lab named after them. And that's not in the least a bad thing, BUT there are whole set of assumptions you need to make about gravitons, how they work, and what you can do with them to make force effects that grant armor bonuses or to use manipulation of them as a weapon. And its fun. And its fine.
But Google "alternative theories of gravity" and you can find a LOT of great ideas:
- Alternative theory of gravity explains large structure formation -- without dark matter
- New theory of gravity might explain dark matter
- Beyond Science, Good to Know 9 Scientists Who Dispute Theory of Gravity
And see, here's the rub (typically speaking) -- science fiction, at least "hard science fiction" is built on assumptions about scientific theories being "right" -- and normally only one set is right, universally (so these alternate theories, etc. are "wrong").
Now, I've read that Starfinder is going to be more "science fantasy" which makes it a "soft science fiction" type to even speculative fiction type of world, and I think that Paizo Publishing trying to say they are going to almost exclusively release "world-specific books in support" makes a ton of sense -- they need to make assumptions, they don't want to try to "design for everyone."
What Is My Point?
My point, my TL;DNR is that Starfinder may be harder to offer "generic" support for the way everyone does for Pathfinder, AND it wouldn't surprise me if more companies make a specific "breaking point" to even "setting" that "diverges" from the assumptions of the Starfinder Roleplaying Game and Golarion circa year 3,000 (or whatever the right date is).
Lucus here, doing his first official blog for The Fattest of Goblins in 2017! Welcome, you've survived another year, well done.
Last year, despite a total loss of our previous website and all its blog content (see all about it here from last April) we still produced over 100+ blog posts about a range of topics from the latest News to regular updates on Steampunk Musha to other lines of books to even just some of my personal musing on the RPG Industry (see especially the to-be-completed discussion of roles in the RPG industry here!). It wasn't just myself blogging twice weekly either this past year, as J Gray for instance managed his Falkenstein Fridays for the rebirth of Castle Falkenstein here at Fat Goblin Games.
The problem is, all those blogs take time. A LOT of time really. And time spent blogging about Steampunk Musha, for instance wasn't being spent writing for SpM. This lead to a problem, that I was spending 20+% or so of my week just blogging about stuff, and while blogs can be important, and even lead to sales by featuring products and previews, it might be better if I can dedicate more of that time actually creating, editing, and otherwise producing new content.
Likewise, merely bringing on more bloggers isn't the only answer, as time J Gray spends blogging about Castle Falkenstein cuts into his precious time writing adventures in New Europa, or having Rodney Sloan take over blogging duties for Steampunk Musha just means spending a bit of his time that he could have been working on the world of Rosuto-Shima, out here talking about working on it!
So, a New Years Resolution of sorts for Fat Goblin Games. The blogs aren't going away, but we're going to be shifting their focus and how often we blog. I'll still be doing my once-weekly blog on Thursdays, about a wide range of topics. But now "preview blogs" will be more commonly handled as previews via our various Facebook pages:
Join our online communities on Facebook!
Fat Goblin Games -- Our Main Company Page
Shadows over Vathak -- Our Horror-themed Setting for the Pathfinder Roleplaying Game
Steampunk Musha -- Our East Asian/Steampunk Mashup Setting for the Pathfinder Roleplaying Game
Castle Falkenstein -- Our group for fans of Castle Falkenstein, new and old.
vs. M Engine -- Our group for vs. M Engine, which supports vs. Ghosts, vs. Stranger Stuff, vs. Moon Men, and others.
And we're likely to add to this list in the coming months as we announce and release new product lines in support of other topics and systems.
Additionally, Rodney Sloan and others (more on that later) will be blogging about their respective worlds and settings twice a month here on FatGoblinGame.com, but doing at-least-once-a-week posts (often more, especially as product releases) via their respective Facebook pages.
J Gray has really shown me, at least, how a vibrant and active community can be helpful to the design process AND be much easier for all to engage and be engaging using Facebook as our social media platform for this. If you have even a passing interest in Castle Falkenstein, Victoriana, or steampunk in general I highly recommend you follow that link above to join the group. J's likely to continue his weekly Falkenstein Friday blogs for the foreseeable future, and he posts previews and design questions often on the CF Fb page for gamer feedback, so join him wont you!
So, expect to see leaner, meaner, greener(?) blogs from the Fat Goblin Hoarde and myself in 2017, and join us on Facebook to discuss all things FGG!
We're already on The Tenth Day of Sales, but you can still pick up every release going forward as they become available!
Sales in RED are active now! Comeback each day to see the next!
The First Day of Christmas -- Call to Arms
Every Call to Arms Book for only $1 Each!
Call to Arms is a bookline for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item.
The Second Day of Christmas -- Labyrinth Lord
Every Labyrinth Lord OSR Book for only $1 Each!
The Third Day of Christmas -- Race Book Bundle
(for Pathfinder & 5th Edition Fantasy)
The Fourth Day of Christmas -- Traveler's Guide to Hell
Our Traveler's Guide to Hell for $1,
the official Hell of the Shadows over Vathak setting.
Welcome to Hell.
Come along with our intrepid guide as he explores the myriad layers of Hell in all of its glory. Written for the Pathfinder Roleplaying Game, this guide not only visits, but delves deep into the history, legends, and horrors that is the darkest and most deadliest of realms.
The Pits - Check out the worlds within worlds of Hell and visit Cocior, Belocor, Neir and other hellish realms.
Hierarchy of the Pit - Find out who the true rulers of Hell are and what motivates the likes of Baalzebul, Belphegor, the lovely and deadly Malfia and many more!
Tools of Hell - The crunch of the book! Learn about the various ways to arm yourself in Hell with new feats, magical items and spells to rock even the strongest of Archdukes.
Classes of Hell - Thirteen hellish archetypes await you including the Contractor (Wizard), Tongue of Sin (Bard), Nemesis (Inquisitor) and the unique Prestige Class, the Blood Knight.
If your party is going to Hell, then they need a guide. Fat Goblin's Travel Guide to Hell is that important manuscript for any adventuring party looking to take the ultimate plunge!
The Fifth Day of Christmas -- Stock Art Sale
All of our Publisher's Choice Stock Art and Templates for $1 each!
Including our Fantasy InDesign Template (regularly $14.95)
The Sixth Day of Christmas -- CLASSified
Every CLASSified book for only $1 each!
|The CLASSified product line from Fat Goblin Games is devoted to bringing you a new and exciting base class for your Pathfinder Roleplaying Game, and includes complete rules for a single class or archetype and an assortment of other rules to bring your characters to life.|
The Seventh Day of Christmas -- Fungal Kingdom
Both Welcome to the Fungal Kingdom and Fungifolk are available for only $1 each!
Welcome to the Fungal Kingdom!
Welcome to 8-Bit Adventures! Do you yearn for a simpler time, when video games scrolled right and you only had to deal with 2 buttons at a time? An era where blocky, colorful, vaguely recognizable shapes made up heroes that battled odd and often confusing villains with little to no context? Then Fat Goblin Games has you covered!
The Eighth Day of Christmas -- vs. M Engine
The Ninth Day of Christmas -- Warlock & Drow
The Tenth Day of Christmas -- Worldbuilding Journals
A Bundle of All our GM Journals for $10!
The Eleventh Day of Christmas -- 5th Edition Fantasy
All of our 5th Edition Fantasy products are available for $1 each!
The Twelfth Day of Christmas -- Shadows over Vathak
Come back December 23rd for a link!
And Much More!
If you do the quick math, you'll realize all these sales run till Dec 23rd! The Fattest Goblin has something extra special planned for December 24th (Christmas Eve) and December 25th (Christmas Day) -- so be sure to take a moment away from the family and friends to check out those great deals too!