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We're already on The Tenth Day of Sales, but you can still pick up every release going forward as they become available!
Sales in RED are active now! Comeback each day to see the next!
The First Day of Christmas -- Call to Arms
Every Call to Arms Book for only $1 Each!
Call to Arms is a bookline for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item.
The Second Day of Christmas -- Labyrinth Lord
Every Labyrinth Lord OSR Book for only $1 Each!
The Third Day of Christmas -- Race Book Bundle
(for Pathfinder & 5th Edition Fantasy)
The Fourth Day of Christmas -- Traveler's Guide to Hell
Our Traveler's Guide to Hell for $1,
the official Hell of the Shadows over Vathak setting.
Welcome to Hell.
Come along with our intrepid guide as he explores the myriad layers of Hell in all of its glory. Written for the Pathfinder Roleplaying Game, this guide not only visits, but delves deep into the history, legends, and horrors that is the darkest and most deadliest of realms.
The Pits - Check out the worlds within worlds of Hell and visit Cocior, Belocor, Neir and other hellish realms.
Hierarchy of the Pit - Find out who the true rulers of Hell are and what motivates the likes of Baalzebul, Belphegor, the lovely and deadly Malfia and many more!
Tools of Hell - The crunch of the book! Learn about the various ways to arm yourself in Hell with new feats, magical items and spells to rock even the strongest of Archdukes.
Classes of Hell - Thirteen hellish archetypes await you including the Contractor (Wizard), Tongue of Sin (Bard), Nemesis (Inquisitor) and the unique Prestige Class, the Blood Knight.
If your party is going to Hell, then they need a guide. Fat Goblin's Travel Guide to Hell is that important manuscript for any adventuring party looking to take the ultimate plunge!
The Fifth Day of Christmas -- Stock Art Sale
All of our Publisher's Choice Stock Art and Templates for $1 each!
Including our Fantasy InDesign Template (regularly $14.95)
The Sixth Day of Christmas -- CLASSified
Every CLASSified book for only $1 each!
|The CLASSified product line from Fat Goblin Games is devoted to bringing you a new and exciting base class for your Pathfinder Roleplaying Game, and includes complete rules for a single class or archetype and an assortment of other rules to bring your characters to life.|
The Seventh Day of Christmas -- Fungal Kingdom
Both Welcome to the Fungal Kingdom and Fungifolk are available for only $1 each!
Welcome to the Fungal Kingdom!
Welcome to 8-Bit Adventures! Do you yearn for a simpler time, when video games scrolled right and you only had to deal with 2 buttons at a time? An era where blocky, colorful, vaguely recognizable shapes made up heroes that battled odd and often confusing villains with little to no context? Then Fat Goblin Games has you covered!
The Eighth Day of Christmas -- vs. M Engine
The Ninth Day of Christmas -- Warlock & Drow
The Tenth Day of Christmas -- Worldbuilding Journals
A Bundle of All our GM Journals for $10!
The Eleventh Day of Christmas -- 5th Edition Fantasy
All of our 5th Edition Fantasy products are available for $1 each!
The Twelfth Day of Christmas -- Shadows over Vathak
Come back December 23rd for a link!
And Much More!
If you do the quick math, you'll realize all these sales run till Dec 23rd! The Fattest Goblin has something extra special planned for December 24th (Christmas Eve) and December 25th (Christmas Day) -- so be sure to take a moment away from the family and friends to check out those great deals too!
So this past Monday, we launched our own ultra-mega bundle of all our products from all the way back in 2004 (for one of our imprints, Tricky Owlbear Publishing) or 2011 (for Fat Goblin Games proper) all the way up to December 31st, 2015. That totaled up to over 290+ books with over 3,000 pages of content (even when you cut out the OGLs and such). We’re calling it The Goblin Hoarde’s Hoard Bundle, as we’re essentially tapping into the vault of works we have, to try to offer them to you for a drastic discount (95% or more, depending on if you use ‘sale’ prices or MSRP etc).
If you look at our original blog-post about it from Monday, you can see how we roughly talk about that bundle representing our “Past.” All of our books released this year since January 1st, 2016 – we’re calling that our “Present.” We’ve released something like 200+ products this year, with only half of them being “stock art.” Many are even larger and longer books, sometimes in new and different system than we normally have focused on from 5th edition to OSR, to the vs. M Engine; all alongside our staple of Pathfinder Roleplaying Game books. If we can convince the Fattest Goblin of Them All to do it, we’ll likely offer one or more big bundles of all of 2016 books in some fashion (for instance, split by systems) -- but we’ve still got three months to round out that collection.
But today, I want to talk to you about our “Future” or at least part of it. I’m talking about the Goblin Army Fan Club on Patreon.
I’ve personally wondered if Patreon holds a better future for us than Kickstarting in our industry for quite some time, and I’m not alone. A sad fact of the matter is that even with recent growth to the tabletop roleplaying game industry, there just isn’t the kind of capital needed to make large books at the quality that you, the consumer expects. So, some form of crowdfunding is often going to get tapped.
There are many ways to use Patreon and other people in the industry have been using Patreon to varying levels of success. Endzeitgesit and John Reyst of d20pfsrd.com come to mind as two of the larger RPG-related Patreons, and rather than focusing too strongly on the creation of content, what they are really offering is a “service” to members of the RPG community (reviews and maintenance of an SRD site, respectively). This model of treating Patreon more as a service and less as either a “tip jar” and/or as a subscription (both viable methods, if you’re willing and able to tie your production to the success or failure of the system) is part of what lead to us to some of our ideas for our Goblin Army Patreon.
We’re offering a number of levels, with the low-ball $1 per month Goblin Patriot level that gets you in the room, to the $3 per month Low-Life Mercenary level that gets you a voice of your own in that room AND the occasional opportunity to beta read early access versions of upcoming books and in-development works, to $5 per month Grunt level that gives you some Q&A opportunities and special access to exclusive discussion of our process, as well as offers and giveaways we won’t give anywhere else – we’re trying to offer some fairly low-level, easy access offerings to get in to and behind the scenes at Fat Goblin Games. But that’s not all.
We’re also offering things like our $10 Sergeant Scum level, which gets you into the Fat Goblin Army Google Hangout for 24/7 chance to talk to us about anything and everything on your mind, as well as see us working with the $20 Freelance Bootcampers (or call them occasionally the Bootstrappers). We’ve limited the number of Freelancers right now to the 5 early enlistment slots + the 10 regular spots, but only 4 out of the 15 spots have been taken so act now and you can get in on all the fun. What fun you ask? Let me tell you all about it!
What the Freelancer Bootcamp Is Not!
Right off the bat, it’s very easy to tell you what the Freelancer Bootcamp is NOT. It is not you getting complete professional editing for your 1,000+ page/100,000+ word magnum opus of a world setting, and it’s not any kind of guarantee that anything we work on with you will be published by ourselves or anyone else for that matter.
On the first point, professional editing comes in various forms (are we talking about a deep, content edit or a light copy editor’s proofing?) Bare-minimum rates for that kind of thing start at $1 per page/$0.01 per word rates, so that 100,000 word document would cost you $1,000+ to have us look at it in full. And you can double to triple that number if you’re wanting serious expertise and improvements to the text. So unless you’re backing us for a serious amount of money on Patreon (totally an option in my mind!) you’re NOT getting that. <<also, we’d need to an extra 24 hours every day to get anything done!>>
And as I said, we’re not guaranteeing we, one of our imprints, or any other publisher can or will release what you have us help on. There are numerous reasons for this, but a simple fact of the matter is that if/when we are publishing your work WE should be paying YOU for it.
So, what are you getting?
What the Freelancer Bootcamp Is!
First lets look at the promised pitch from the Patreon page:
Freelancer Bootcamp! So, you want to work in the game industry? Well, beyond making hundreds of our own products, Fat Goblin Games also produces content and aids other publishers in creating their books. From writing and editing, to art and layout, we know this industry and we can help you!
Either way, at this level you get hand-on attention to make you the best freelancer possible.
Writing Coaches for Your Tabletop RPG Projects
I’ve been trying to figure out what best describes what we’re trying to offer, and I think back to my days as a writing coach at the MTU Writing Center as both an undergraduate and graduate student. There, I worked with everyone from freshman that had to suddenly know how to do a bibliography for the first time in their lives because their high school education failed them, to PhD candidates that were praying to get their research into an academic journal and needed someone else’s eyes to look over their work. I’ve even worked in the WC with one associate professor on readability of her textbook she’d been preparing as a primer for her fiend of expertise.
And while working with these folks of varying skill level, typically for 1 hour sessions once a week, what I was really offering them was someone else to talk to about their ideas, their writing, to discuss concerns they have with content, with grammar, with the process of creating necessary components of an assignment or even, in the case of a few international students, helped them fill out the paperwork right for things like driver’s licenses.
All of these experiences directly relate into the kinds of things we want to offer you, a potential freelancer interested in working in the tabletop RPG (or even other fields) industry. At a minimum, you will get access to a Google Hangout with Troy Daniels, Rick Hershey, and myself – the We Three Bastards that run Fat Goblin Games and produce those 200+ RPG products a year, from stock art and 1 page Sidebars to the nearly complete 450+ page Shadows over Vathak: Player’s Guide (I’m doing review on the galley copy now, want to see it? Maybe if you join the GA you can!)
Rick and Troy have a long history in the biz, both reaching back to the 90’s (and likely further for old-man Troy, The Janitor, but he won’t pin down exact dates). Myself, I’ve been at this now for 3 full years as of Oct, but also bring along nearly a decade of teaching and coaching composition, and a year’s worth of managing a dozen+ freelancers and their score of projects, as well as my experience with a other publishers and freelancers. Add to this the opportunity for “guests” pulled both from the publishing world and our own Goblin Hoarde.
You look at that grin, and you just know what he eats every day...
We also have resources set up to share with you, like our Fat Goblin Games Style Guide, which gives not only various templates of what components should be included in a stat block or whether or not to use the serial comma in Pathfinder Roleplaying Game products, but also resources like our Google Group for the Goblin Army which will get additional resources shared like race and class templates, discussions of the artistic process etc.
... then again, this is The Fattest Goblin's version of me, here preforming orally.
You’ve Got Questions, and We’ll Provide Answers
But a book, or a video, or text isn’t always enough. There are great and massive tomes written about game design, and we highly recommend them to you. Read them, discuss them with friends, consider them deeply. But you can read all the books and webpages you want, but it won’t let you know for certain if you set up your OGL in the back of your book right. Or how to properly reference a section of the elf race. It won’t give you a clear answer on if your product can be sold on the DMsGuild or if you should release it under the OGL for 5th edition.
Likewise, Rick in particular, can give you feedback on a number of other matters. What’s a fair wage as a writer? As an artist? How do you get your art out there? What’s the best way to get noticed? Is this contract fair? We’re not lawyers <we'd be richer if we were!>, but he’s been at it long enough that he can at least make suggestions of what to look for and what to avoid, and while you can try asking these kinds of questions in other spaces, you have three dedicated people that want to get you the right answers every time.
Bottom Line about Freelancer Bootcamp
Will we review text you submit, via email or to the Google Hangout or the Google Group? – Yes. We may not review your entire 100,000 word world setting on Day 1, but if you give it to us in bits and pieces, we’ll work out way through it. Its not going to be a hard and fast “You can only submit XXX words per month – instead, you can consider it this way.
- If you post 500 or fewer words at one time, we’ll give it a hard and deep look really analyzing it and comparing it to existing examples etc.
- If you posted 1,000 words at one time, we’ll give it a full read through and share out thoughts and concerns.
- If you posted 2,500 words at one time, we’ll scan the whole thing and point out a few things of interest.
- If you posted 5,000+ words at one time, we’ll skim it and make a comment or two.
So, if you’re worried about a new round of RPG Superstar, and want to pass a few items buy us – we could help you build up your item building chops. If you really love new monsters in your homebrew games, but want them to be fair and balanced for your table, we can make sure you’re doing it right. If you want another set of eyes and ears to talk about your “big idea” – then we’re there for you.
Life will kick you when you’re down.
Two years ago Fat Goblin Games was dying. A series of bad choices, bad partners, and bad business practices were crippling our company. I was burnt out doing freelance, felt stupid for not seeing what was going on with the company, and then my family started to fall apart.
We lost our home and needed to move in with relatives, my marriage was strained, and my kids were sacrificing. I had to make choices and they needed to be smart ones. I needed to rebuild a business that would be successful, needed to work with people I trusted, and needed to grow the business in new directions.
And that’s what we did. With the help of people like Troy Daniels and Lucus Palosaari, we put together teams of amazing freelancers and game designers. We increased the quality of our books, relaunched entire product lines, and pushed in new directions. We revitalized Fat Goblin Games into what I had always hoped it would be.
Last month, my family moved into a new house. Fat Goblin Games has had a competitive release schedule and strong reviews for our products (thank you in particular to Endzeitgeist for recognizing our “shift” in his reviews of our products). We push boundaries and tried new things and we are grateful for that success. It has been a blessing, one we owe to our fans and customers.
Our Past — The Goblin Hoarde’s Hoard Bundle
We like crazy sales at Fat Goblin Games, and have done some unique promotions. But it was Owen KC Stephens of Rogue Genius Games who attempted the “mega bundle” before we even had the guts (his OwenGeniusBundle of course!). But the more we talked about it, and the more we discussed, we realized a bundle of all our past products at an incredible price could be the real “thank you” to our fans they deserve, and a way to make some new friends.
So, here we are: The Hoarde’s Hoard Bundle!
This bundle includes EVERY PDF we have released before 2016. Every one of them that are still available, including a ton from our partners at Abandoned Arts and Tricky Owlbear Publishing. We are going to give you “Our Past” that you made possible: 293 books with over 3,000 pages of content for just $30. (see the full list of titles by checking out this link!)
We hope you like it, tell your friends about it, and then come back to check out all our current and future stuff.
Our Present & Our Future — The Goblin Army Patreon
But we don’t want to just celebrate our Past and our Present, we want to welcome you to our Future.
It’s a reality of the tabletop RPG “industry” that it is hard to make money. There’s a reason we have endless Kickstarters and always ongoing discussions of what a fair wage for freelance writers is or what it should cost for RPG art. We not only want to make a living, for ourselves and for our freelancers, “doing this” -- we NEED to.
There is also the idea of the 1,000 True Fans. You can find many think-pieces about it, but the simple idea is that if you can convince an small but dedicated army of fans to be willing to invest in you and your creative endeavors, you can be remarkably successful. For our industry, we don’t need even 1,000 (though that would be amazing!), even 100 True Fans would make a world of difference to the products we can and do produce. And so, this along with so many other things, have lead us to try something a little different: Our Goblin Army Fan Club Patreon!
| Welcome to the Fat Goblin Games' — Goblin Army Fan Club!
This patreon is for die-hard Fat Goblin Games fans who want to see — and get involved with —the madness of creating awesome roleplaying games. We want this to be something that completely absorbs you in all things Fat Goblin Games.
By becoming a member of our Goblin Army (as a patron to Fat Goblin Games), you allow us to be able to dedicate to our Goblin Hoarde (the writers, editors, artists, and developers of FGG) the resources needed to:
There are other perks to being in the Goblin Army as well: regular Q&A chats (which can be about anything), sharing of in-house resources (style guides for Pathfinder & 5e development, templates for book styles, etc.), drawing your likeness (or that of your loved ones) into products, and a whole lot more!
So, if you are a fan of Fat Goblin Games and ready to join the Goblin Army— WE WANT YOU!
You can read more about the Goblin Army and the Freelance Bootcamp HERE!
Rick Hershey, Owner Fat Goblin Games (aka The Fattest Goblin of Them All)
I am sitting here staring at the latest work by Rick Hershey and I am just agog. Yes.. I said agog. (What the hell agog is.. not sure.. think it is a 2nd edition monster but more on that later).
Check out the detail, from the stitching on the shoulder armor to the faces on the plates and bracers. This is NOT someone that you want to meet in a dark alley. What is worse is that it is a goblin, who hardly ever travel by themselves. Imagine meeting several of these in a dark alley?
Tomorrow we release our third 5th Edition Race book and I want to look back and tell you why I LOVE creating 5th edition races. But first.. let’s have a look at the cover I was talking about? As I look at the cover I also remember the words that Tony Petrecca put into this, his second volume for Fat Goblin Games in our 5th Edition Racial line.
“Most goblins are vile and malicious creatures motivated by greed and filled with anger and hatred. They are scornful and jealous of peoples larger, stronger, and more civilized than their tribes, but are afraid of direct confrontation with powerful foes. They relish the opportunity to wreak havoc on the weak and poorly defended amongst gentlefolk, and when victorious over the easy prey they choose they celebrate in tasteless glee.”
Right there that tells me that I am stepping on potentially dangerous ground here. I am not publishing a goody-two-shoes race that will blithely go around bonking orcs on the head while singing songs from Mary Poppins. Rick, Luke, and Fat Goblin Games are unleashing something dark to your 5th edition games. We put out Kobolds already and they were not nice. But goblins?
We started with Aasimar and I was lucky enough to write that one. I KNEW that Aasimar were already covered in the Dungeon Masters Guide, but I chose to completely ignore it. I wanted my own take on aasimar… something new. Not a re-hash and build up of something that had already been published. I had my fans for that decision, and I also had my detractors. “Why would I buy a book that has material that was already covered in the DMG?” someone asked.
Because they took a page and a half. I took 15. I broke Aasimar out of their tired shells and gave them wings darn it. Literally, as there is a racial feat in there that allows them to have wings!
Then Tony came along. You all know Tony right? Gold selling RPG author over at DMSGuild.com? Complete ninja when it comes to weaving a story in to rules and making everything work? Well he gave us Kobolds. These little trapmonkeys turned out to be a hoot to edit and even more fun to build a few of them.
Tony wasted no time though, wanting to tackle something bigger… and possibly a bit darker. Enter Goblins. I hope you check them out in the next few days because they really are quite stunning…. And scary.
I wonder what this is attached to?
If you think that is awesome? Next week you see Hobgoblins.. And after that… Bugbears. The entire goblinoid family laid out before you as playable races. Or perhaps the next big bad in your campaign. You decide!
I love designing 5th Edition races…: - )
Take care, and good gaming!
5th Edition Lead
Fat Goblin Games