News / RPG Industry

The Fat Goblin Games Style Guide for the Pathfinder Roleplaying Game

The Fat Goblin Games Style Guide for the Pathfinder Roleplaying Game

Hello all,

Yesterday, J Gray (the Line Developer for Castle Falkenstein here at Fat Goblin Games, but also an accomplished editor and layout designer for many other publishers) made a Facebook post with advice about turning over clean copy manuscripts that are easier for the person doing layout...

This lead to a number of designers, publishers, and others Liking and commenting on his thread and ultimately a discussion came up about the Fat Goblin Game Style Guide, which is one J has had to use extensively while working here at Fat Goblin Games. While we have a different, internal-only document for the Fat Goblin Hoarde written by The Janitor and myself, The Fattest Goblin of Them All has allowed us to take a page from Owen KC Stephen (whom has had his Rogue Genius Games Style Guide and Writer Guidelines available online for a very long time, and they were the starting point for our own Style Guide) so that we can release a version to the world. The single, full document is available via Google Doc/Google Drive here, but is also online in two parts:

FGG Style Guide for the Pathfinder Roleplaying Game

Writing in the Style of the Pathfinder Roleplaying Game

It has always been a core component of Fat Goblin Games to try to help foster not just "good" Third Party Publishing and Indie Game Publishing, but hopefully GREAT publishing in those fields. Rick Hershey, the Fattest Goblin Himself-Himself, is an accomplished artist and writer but via Fat Goblin Games, he's also one of the largest purveyors of stock art and stock designs from not only himself, but also artist like Colin Throm, Felipe Gaona, and Elven Tower Cartography.

This Style Guide in combination with something like the Publisher's Choice Fantasy InDesign Template, should give even a total novice to the field of Tabletop Roleplaying Game Publishing a vital leg up. There are of course other great resources from other companies (the Kobold Press Guides, for instance), but those are often more general texts -- these are specific "tools" to actually getting product made.

I hope you enjoy the FGG Style Guide. Please, feel free to take what we've made and "make your own" that fits your company's needs. We might, if enough people request them, share some of our other resources like some example Templates for Class, Race, and Item-focused books/sections/chapters. And if people would like other kinds of "practical guides" we might explore working on those too.

Lucus Palosaari on DriveThruRPG, Facebook, Twitter, Google+ & LinkedIn -- and now on Amazon!

PS -- I feel I'd be remiss if I didn't link here to Liz Court's excellent Section 15 Generator for the Pathfinder Compatibility License. If you want to publish for the Pathfinder Roleplaying Game, this is an invaluable tool!
PPS -- John Reyst of Publishing also collects a great number of Open Gaming Resources as part of his Open Gaming Network here.

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Changes to Blogging for Fat Goblin Games in 2017

Changes to Blogging for Fat Goblin Games in 2017

Hello All,

Lucus here, doing his first official blog for The Fattest of Goblins in 2017! Welcome, you've survived another year, well done.

Last year, despite a total loss of our previous website and all its blog content (see all about it here from last April) we still produced over 100+ blog posts about a range of topics from the latest News to regular updates on Steampunk Musha to other lines of books to even just some of my personal musing on the RPG Industry (see especially the to-be-completed discussion of roles in the RPG industry here!). It wasn't just myself blogging twice weekly either this past year, as J Gray for instance managed his Falkenstein Fridays for the rebirth of Castle Falkenstein here at Fat Goblin Games.

The problem is, all those blogs take time. A LOT of time really. And time spent blogging about Steampunk Musha, for instance wasn't being spent writing for SpM. This lead to a problem, that I was spending 20+% or so of my week just blogging about stuff, and while blogs can be important, and even lead to sales by featuring products and previews, it might be better if I can dedicate more of that time actually creating, editing, and otherwise producing new content.

Likewise, merely bringing on more bloggers isn't the only answer, as time J Gray spends blogging about Castle Falkenstein cuts into his precious time writing adventures in New Europa, or having Rodney Sloan take over blogging duties for Steampunk Musha just means spending a bit of his time that he could have been working on the world of Rosuto-Shima, out here talking about working on it!

So, a New Years Resolution of sorts for Fat Goblin Games. The blogs aren't going away, but we're going to be shifting their focus and how often we blog. I'll still be doing my once-weekly blog on Thursdays, about a wide range of topics. But now "preview blogs" will be more commonly handled as previews via our various Facebook pages:

Join our online communities on Facebook!

Fat Goblin Games -- Our Main Company Page

Shadows over Vathak -- Our Horror-themed Setting for the Pathfinder Roleplaying Game

Steampunk Musha -- Our East Asian/Steampunk Mashup Setting for the Pathfinder Roleplaying Game

Castle Falkenstein -- Our group for fans of Castle Falkenstein, new and old.

vs. M Engine -- Our group for vs. M Engine, which supports vs. Ghosts, vs. Stranger Stuff, vs. Moon Men, and others.

And we're likely to add to this list in the coming months as we announce and release new product lines in support of other topics and systems.

Additionally, Rodney Sloan and others (more on that later) will be blogging about their respective worlds and settings twice a month here on, but doing at-least-once-a-week posts (often more, especially as product releases) via their respective Facebook pages.

J Gray has really shown me, at least, how a vibrant and active community can be helpful to the design process AND be much easier for all to engage and be engaging using Facebook as our social media platform for this. If you have even a passing interest in Castle Falkenstein, Victoriana, or steampunk in general I highly recommend you follow that link above to join the group. J's likely to continue his weekly Falkenstein Friday blogs for the foreseeable future, and he posts previews and design questions often on the CF Fb page for gamer feedback, so join him wont you!

To give you an idea of those preview blogs, check out the newest one for Call to Arms: Horses & Mules by Jennifer R. Povey.

So, expect to see leaner, meaner, greener(?) blogs from the Fat Goblin Hoarde and myself in 2017, and join us on Facebook to discuss all things FGG!

Lucus Palosaari on, Facebook, Twitter, Google+ & LinkedIn -- and now on Amazon!

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