News / SpM Design Team
Lucus here, doing his first official blog for The Fattest of Goblins in 2017! Welcome, you've survived another year, well done.
Last year, despite a total loss of our previous website and all its blog content (see all about it here from last April) we still produced over 100+ blog posts about a range of topics from the latest News to regular updates on Steampunk Musha to other lines of books to even just some of my personal musing on the RPG Industry (see especially the to-be-completed discussion of roles in the RPG industry here!). It wasn't just myself blogging twice weekly either this past year, as J Gray for instance managed his Falkenstein Fridays for the rebirth of Castle Falkenstein here at Fat Goblin Games.
The problem is, all those blogs take time. A LOT of time really. And time spent blogging about Steampunk Musha, for instance wasn't being spent writing for SpM. This lead to a problem, that I was spending 20+% or so of my week just blogging about stuff, and while blogs can be important, and even lead to sales by featuring products and previews, it might be better if I can dedicate more of that time actually creating, editing, and otherwise producing new content.
Likewise, merely bringing on more bloggers isn't the only answer, as time J Gray spends blogging about Castle Falkenstein cuts into his precious time writing adventures in New Europa, or having Rodney Sloan take over blogging duties for Steampunk Musha just means spending a bit of his time that he could have been working on the world of Rosuto-Shima, out here talking about working on it!
So, a New Years Resolution of sorts for Fat Goblin Games. The blogs aren't going away, but we're going to be shifting their focus and how often we blog. I'll still be doing my once-weekly blog on Thursdays, about a wide range of topics. But now "preview blogs" will be more commonly handled as previews via our various Facebook pages:
Join our online communities on Facebook!
Fat Goblin Games -- Our Main Company Page
Shadows over Vathak -- Our Horror-themed Setting for the Pathfinder Roleplaying Game
Steampunk Musha -- Our East Asian/Steampunk Mashup Setting for the Pathfinder Roleplaying Game
Castle Falkenstein -- Our group for fans of Castle Falkenstein, new and old.
vs. M Engine -- Our group for vs. M Engine, which supports vs. Ghosts, vs. Stranger Stuff, vs. Moon Men, and others.
And we're likely to add to this list in the coming months as we announce and release new product lines in support of other topics and systems.
Additionally, Rodney Sloan and others (more on that later) will be blogging about their respective worlds and settings twice a month here on FatGoblinGame.com, but doing at-least-once-a-week posts (often more, especially as product releases) via their respective Facebook pages.
J Gray has really shown me, at least, how a vibrant and active community can be helpful to the design process AND be much easier for all to engage and be engaging using Facebook as our social media platform for this. If you have even a passing interest in Castle Falkenstein, Victoriana, or steampunk in general I highly recommend you follow that link above to join the group. J's likely to continue his weekly Falkenstein Friday blogs for the foreseeable future, and he posts previews and design questions often on the CF Fb page for gamer feedback, so join him wont you!
So, expect to see leaner, meaner, greener(?) blogs from the Fat Goblin Hoarde and myself in 2017, and join us on Facebook to discuss all things FGG!
Tonight, Thursday July 28th, 2016, at 7 pm Central time till roughly 9 pm Central, I've been invited to participate in an RPG.net Q&A session -- which you can link any time to the chatroom here: http://tinyurl.com/rpgnetchat or if you're finding this out after the fact, read the collected chat here on The Hardboiled GMShow's Office.
What follows is a "brief" introduction to me that I'll pull from for that chatroom....
YOU MISSED THE CHAT? Don't Fret -- read the transcript here: https://gmshoe.wordpress.com/2016/07/28/qa-lucus-palosaari-vs-ghosts/
Lucus Palosaari -- Tabletop RPG Writer, Editor, Developer, and Designer
"My name is Lucus Palosaari, and I'm a game designer" sounds like the kind of thing you'd start off by saying at a meeting with the word "Anonymous" in its name, but here it's just a statement of what and who I really am.
I should likely follow this up with all the normal qualifiers I need to blurt out when I am introducing myself to someone -- I specifically am a freelance writer of tabletop RPGs <insert a comment about "Do you know what D&D is? Like that, but not that one">, that is fortunate enough to work as an Editor and Project Manager for Fat Goblin Games.
My first published piece was "Weapons of Renown," an article in the now defunct Open Gaming Monthly #5 magazine from d20pfsrd.com Publishing. "Weapons of Renown" was a brief article, ~2,200 words or so, written in support of the Pathfinder Roleplaying Game and it was all about weapons having mundane bonuses for being well known, on a five-tiered system from "Named Weapon" to "Deeded Weapon" to "Renowned Weapon" to "Legendary Weapons" to "Weapon of Lore." and granting them gave various benefits.That was released August 8th, 2013, just about 3 years ago.
My first real publication was Call to Arms: Axes & Picks with Fat Goblin Games and was my rebooting of the Call to Arms line in support of the Pathfinder Roleplaying Game by Paizo Publishing. CtA: Axes & Picks had an awesome review, that highlighted its flaws but also happily came after Endzeitgeist got to "know my work" and so its humbling to go back and read it and have him even note my growth since then.
That standalone book was released October 6th, 2013, but I had started writing it back when I had turned in my draft to OGM in the summer of '13. Like so many in writers, I had really been "writing" RPG stuff for quite awhile with hopes and plans to self-publish a book with a friend called The Artisan's Workshop. The books not likely to come out, but I spent nights and weekends and downtime etc working on that book and learning about the "biz" and its made me a much better freelancer today in this industry as it exists.
Since that time, I've worked my charms on the Fattest Goblin Himself, Rick Hershey, and found myself as one of the main editors of Fat Goblin Games (with The Janitor as my counter-part, Troy Daniels), and I've had a chance to work on many different projects as lead or writer, such as:
- Line Developer on the Call to Arms series
- Developer on FGG's revision of our racial lines (with Troy, whom no leads them).
- Writing team manager of The Shadows over Vathak - Player's Guide (which should be released soon)
- Designer on our all-new, in-house Bastard System tabletop roleplaying game
- Project Manager on the Steampunk Musha line
- ... and most recently, co-author and developer of our vs. M Engine lines, with our first book vs. Ghosts!
Now, trying to promote vs. Ghosts was the impetuous to getting the chance for the Q&A, but I am able and willing to discuss any of my projects for Fat Goblin Games or otherwise. I also like to get all deep and philosophical about things related to the tabletop RPG industry in general. I've also had the chance to work with Flaming Crab Games on a few projects in their Letters of the Flaming Crab line and I can talk about that a bit too.