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Updates with Previews for vs Stranger Stuff, Stock Art, 5th Edition Fantasy, and More!

Updates with Previews for vs Stranger Stuff, Stock Art, 5th Edition Fantasy, and More!

Hello All,

Today's going to be a rapid-fire review and preview of products recently released, and still planned -- broken down by system. First up -- vs. Stranger Stuff!

vs. Stranger Stuff

We released Send in the Clowns: A Special Edition vs Stranger Stuff RPG (now available in an incredible hardcover edition!) only three weeks ago, but we've already got a new one all but done -- Summer C.A.M.P. from Ben Dowell.

Just look at that beautiful layout The Fattest Goblin has going on!

Schools out, and the Kids’ parents hooked them up with a sweet gig that will make adults of them all — fixing up Camp Hope, an ideal property on a picturesque lake just outside of town. The fact that it was the scene of several grisly murders performed by a deranged camp counselor in the 1960’s is nearly called an “urban legend,” but the camp was closed after a series of lawsuits bankrupted the owner over its sordid history. Now, decades later, the camp has a new owner who needs help fixing up the dilapidated campgrounds and he’s hired local teens to help spruce the place up!
But, something strange is going on. Tools go missing. Sounds wake people up at night. Odd lights are seen at night. Is this the ghost of a former camper? Perhaps the “Camp Creeper” has returned? Only the Kids can figure this mystery out!

Keep an eye on the vs. M Engine Games over on DriveThruRPG for both this AND the all new vs. the Wasteland post-apocalyptic vs. M Engine game!

5th Edition Fantasy

I just finished a copy-edit pass on a new Expanded Options book from Ishmaelstorm, our resident Line Developer for 5th Edition Fantasy. That one, on Skill Specializations, should be available very soon too -- but in the meantime, show some love for our new Creature Card Catalogue!

The first pack of four cards is available, but we have a LOT more planned in this line, with Ish and his team cranking them out quickly for hot-and-ready release. A great part about these is you can get them Print-on-Demand but they're printed on cardstock with hole punches set for where to do them so you can add them to your own 3-ring binder!

Brutal Beasts!

Beasts are among the most numerous of creatures in any bestiary, but while most creatures are familiar and recognizable, they need not be so! Fantastic beasts that have evolved side by side with dragons and manticores are sure to have a few tricks of their own. Our short and focused bestiary showcases such terrible beasts for use in your campaigns. Surprise your players with Brutal Beasts today! 

The beasts within this tome are meant to represent new and interesting animals that could feasibly occupy a fantasy world. Though many real world beasts surely inhabit your world of choice, there is plenty of room for amazing new beasts that exhibit great strength or curious talents that make them tough or deadly.

The following beasts have been carefully considered not only for fighting prowess, but for their ability to thrive and compete in ecosystems that contain awful aberrations, deadly dragons, and magnificent monstrosities. These are Brutal Beasts!

The Creature Card Catalogue is a product line that brings you a set of 5th edition monsters printed on cardstock and ready to be hole-punched and collected in a 3-ring binder or simply used as a pdf. Each set presents a set of creatures marked by their type and keyed to colored symbols for easy reference. 

And some photos from Rick of his print copies!

Pathfinder Roleplaying Game

And don't worry, we're still showing a bit of love for the Pathfinder Roleplaying Game (more on that likely next week) with releases like Equipment Tricks for Everyone from Matt Roth!

 With a wealth of feat options at a player’s disposal, it can be difficult to find something new to define your character.

The Equipment Trick feat introduced new ways to specialize around the gear you use the most, differentiating your character from every other rank-and-file adventurer. With Equipment Tricks for Everyone, you’ll find dozens of exciting new ways to utilize your favorite gear against your enemies. Caltrops can be more than the circumstantial annoyance!

The Equipment Tricks for Everyone compiles the complete collection of Equipment Tricks originally released as part of our Sidebar product line.

Stock Art & Maps For Everyone!

And those that come to Fat Goblin Games for our Stock Art, we have you covered with some new stuff from The Fattest Goblin's desk -- a Pay-What-You-Will skeleton art set and The Fattest Goblin Himself-Himself's take on the "fairy dragon!"

And then we have a new line of maps for close encounters, they look incredible Print-on-Demand!

A PoD copy of the Fattest Goblin's own!

And Don't Forget Our Imprints!

And one more great little product I was fortunate enough to work on -- this time for Starjammer! Racial Repository -- The Scyleen

 From the depths of an ocean world comes the tentacled Scyleen!

An extremely friendly and empathic octopus-like species, the Scyleen were delighted to discover that they were not alone in the universe. With the scyleen, exploring the land, sea, and sky was never so easy! Though quite suited for aquatic campaigns, the scyleen are equally suited for land and space adventures. 

Included in Racial Repositories: The Scyleen:

* Full racial history and culture

* Alternate racial traits

* A new class archetype: Witch of the Depths

* Two new technological items

* And more! 

This was written and laidout by Kristopher Cruz of our Imprint, Golden Glyph Publishing, and if you look at these page spreads you can see he does an excellent job of it!

Castle Falkenstein

I'll let you check out J Gray's Falken Friday and the Castle Falkenstein Facebook page for all the latest and greatest from him -- but I assure you, we've got some incredible stuff coming down the pipeline right now for that!

Lucus Palosaari on DriveThruRPG, Facebook, Twitter, Google+ & LinkedIn -- and now on Amazon!

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The Fat Goblin Games Style Guide for the Pathfinder Roleplaying Game

The Fat Goblin Games Style Guide for the Pathfinder Roleplaying Game

Hello all,

Yesterday, J Gray (the Line Developer for Castle Falkenstein here at Fat Goblin Games, but also an accomplished editor and layout designer for many other publishers) made a Facebook post with advice about turning over clean copy manuscripts that are easier for the person doing layout...

This lead to a number of designers, publishers, and others Liking and commenting on his thread and ultimately a discussion came up about the Fat Goblin Game Style Guide, which is one J has had to use extensively while working here at Fat Goblin Games. While we have a different, internal-only document for the Fat Goblin Hoarde written by The Janitor and myself, The Fattest Goblin of Them All has allowed us to take a page from Owen KC Stephen (whom has had his Rogue Genius Games Style Guide and Writer Guidelines available online for a very long time, and they were the starting point for our own Style Guide) so that we can release a version to the world. The single, full document is available via Google Doc/Google Drive here, but is also online in two parts:

FGG Style Guide for the Pathfinder Roleplaying Game

Writing in the Style of the Pathfinder Roleplaying Game

It has always been a core component of Fat Goblin Games to try to help foster not just "good" Third Party Publishing and Indie Game Publishing, but hopefully GREAT publishing in those fields. Rick Hershey, the Fattest Goblin Himself-Himself, is an accomplished artist and writer but via Fat Goblin Games, he's also one of the largest purveyors of stock art and stock designs from not only himself, but also artist like Colin Throm, Felipe Gaona, and Elven Tower Cartography.

This Style Guide in combination with something like the Publisher's Choice Fantasy InDesign Template, should give even a total novice to the field of Tabletop Roleplaying Game Publishing a vital leg up. There are of course other great resources from other companies (the Kobold Press Guides, for instance), but those are often more general texts -- these are specific "tools" to actually getting product made.

I hope you enjoy the FGG Style Guide. Please, feel free to take what we've made and "make your own" that fits your company's needs. We might, if enough people request them, share some of our other resources like some example Templates for Class, Race, and Item-focused books/sections/chapters. And if people would like other kinds of "practical guides" we might explore working on those too.

Lucus Palosaari on DriveThruRPG, Facebook, Twitter, Google+ & LinkedIn -- and now on Amazon!

PS -- I feel I'd be remiss if I didn't link here to Liz Court's excellent Section 15 Generator for the Pathfinder Compatibility License. If you want to publish for the Pathfinder Roleplaying Game, this is an invaluable tool!
PPS -- John Reyst of d20pfsrd.com Publishing also collects a great number of Open Gaming Resources as part of his Open Gaming Network here.

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