News / The Fattest Goblin
I thought of many different ways to say this but in short -- we have a $1 Sale on most of our products over on DriveThruRPG/RPGNow.com!
We've got sales on...
Pathfinder Roleplaying Game Compatible Products
- All 7 Astonishing Races (from Catfolk to Tieflings)
- All 12 Call to Arms equipment books (from Axes & Picks to Tomes of Power)
- All 6 Campaign Kits with mini-campaign settings in one book (including 8-Bit Adventures: Fungal Kingdoms!)
- All 17 CLASSified class books (from Astra base class to Volatile Blade alchemist archtype)
- All 11 Fat Goblin Games Presents (including Starjammer Compatibale races like the new vinyari and rhyans!)
- All 6 Knowledge Checks (including Codes & Cyphers and Last Rites)
- And SO MUCH MORE!!!
5th Edition Fantasy Compatible Products
Our full line of 5th Edition Fantasy books is on sale, including:
- 7 different race books for Kobolds and Kitsune and much more!
- 6 "Expanded Options" that bring new rules options to specific aspects of the game
- And other new options for things like Alchemy, Weapons and Armor, and Ritual Magic!
- And our new Creature Card Catalog cards!
Old School Revival Titles
System Neutral GM Resources
All our GM Journals are on sale too! From the Worldbuilding Journal to the Starlog, you can get numerous resources to help you organize your game for just $1 each!
And So Many Other Things Too!!!
And then there are things like 16 of our vs. M Engine products, from the vs. Ghosts line of RPG and adventures to our vs. Stranger Stuff books where you play as a Kid in the 80's!
Even a lot of The Fattest Goblin's art assets and stock art are only $1!
Its also a good time to pick up our Shadows over Vathak backstock as we'll be rolling out all new products in that line very soon!
Today's going to be a rapid-fire review and preview of products recently released, and still planned -- broken down by system. First up -- vs. Stranger Stuff!
vs. Stranger Stuff
We released Send in the Clowns: A Special Edition vs Stranger Stuff RPG (now available in an incredible hardcover edition!) only three weeks ago, but we've already got a new one all but done -- Summer C.A.M.P. from Ben Dowell.
Just look at that beautiful layout The Fattest Goblin has going on!
|Schools out, and the Kids’ parents hooked them up with a sweet gig that will make adults of them all — fixing up Camp Hope, an ideal property on a picturesque lake just outside of town. The fact that it was the scene of several grisly murders performed by a deranged camp counselor in the 1960’s is nearly called an “urban legend,” but the camp was closed after a series of lawsuits bankrupted the owner over its sordid history. Now, decades later, the camp has a new owner who needs help fixing up the dilapidated campgrounds and he’s hired local teens to help spruce the place up!
But, something strange is going on. Tools go missing. Sounds wake people up at night. Odd lights are seen at night. Is this the ghost of a former camper? Perhaps the “Camp Creeper” has returned? Only the Kids can figure this mystery out!
Keep an eye on the vs. M Engine Games over on DriveThruRPG for both this AND the all new vs. the Wasteland post-apocalyptic vs. M Engine game!
5th Edition Fantasy
I just finished a copy-edit pass on a new Expanded Options book from Ishmaelstorm, our resident Line Developer for 5th Edition Fantasy. That one, on Skill Specializations, should be available very soon too -- but in the meantime, show some love for our new Creature Card Catalogue!
The first pack of four cards is available, but we have a LOT more planned in this line, with Ish and his team cranking them out quickly for hot-and-ready release. A great part about these is you can get them Print-on-Demand but they're printed on cardstock with hole punches set for where to do them so you can add them to your own 3-ring binder!
Beasts are among the most numerous of creatures in any bestiary, but while most creatures are familiar and recognizable, they need not be so! Fantastic beasts that have evolved side by side with dragons and manticores are sure to have a few tricks of their own. Our short and focused bestiary showcases such terrible beasts for use in your campaigns. Surprise your players with Brutal Beasts today!
The beasts within this tome are meant to represent new and interesting animals that could feasibly occupy a fantasy world. Though many real world beasts surely inhabit your world of choice, there is plenty of room for amazing new beasts that exhibit great strength or curious talents that make them tough or deadly.
The following beasts have been carefully considered not only for fighting prowess, but for their ability to thrive and compete in ecosystems that contain awful aberrations, deadly dragons, and magnificent monstrosities. These are Brutal Beasts!
The Creature Card Catalogue is a product line that brings you a set of 5th edition monsters printed on cardstock and ready to be hole-punched and collected in a 3-ring binder or simply used as a pdf. Each set presents a set of creatures marked by their type and keyed to colored symbols for easy reference.
And some photos from Rick of his print copies!
Pathfinder Roleplaying Game
And don't worry, we're still showing a bit of love for the Pathfinder Roleplaying Game (more on that likely next week) with releases like Equipment Tricks for Everyone from Matt Roth!
| With a wealth of feat options at a player’s disposal, it can be difficult to find something new to define your character.
The Equipment Trick feat introduced new ways to specialize around the gear you use the most, differentiating your character from every other rank-and-file adventurer. With Equipment Tricks for Everyone, you’ll find dozens of exciting new ways to utilize your favorite gear against your enemies. Caltrops can be more than the circumstantial annoyance!
The Equipment Tricks for Everyone compiles the complete collection of Equipment Tricks originally released as part of our Sidebar product line.
Stock Art & Maps For Everyone!
And those that come to Fat Goblin Games for our Stock Art, we have you covered with some new stuff from The Fattest Goblin's desk -- a Pay-What-You-Will skeleton art set and The Fattest Goblin Himself-Himself's take on the "fairy dragon!"
And then we have a new line of maps for close encounters, they look incredible Print-on-Demand!
A PoD copy of the Fattest Goblin's own!
And Don't Forget Our Imprints!
And one more great little product I was fortunate enough to work on -- this time for Starjammer! Racial Repository -- The Scyleen
| From the depths of an ocean world comes the tentacled Scyleen!
An extremely friendly and empathic octopus-like species, the Scyleen were delighted to discover that they were not alone in the universe. With the scyleen, exploring the land, sea, and sky was never so easy! Though quite suited for aquatic campaigns, the scyleen are equally suited for land and space adventures.
Included in Racial Repositories: The Scyleen:
* Full racial history and culture
* Alternate racial traits
* A new class archetype: Witch of the Depths
* Two new technological items
* And more!
This was written and laidout by Kristopher Cruz of our Imprint, Golden Glyph Publishing, and if you look at these page spreads you can see he does an excellent job of it!
I'll let you check out J Gray's Falken Friday and the Castle Falkenstein Facebook page for all the latest and greatest from him -- but I assure you, we've got some incredible stuff coming down the pipeline right now for that!
I've started the last few weeks' worth of Thursday blogs with some form of "it's been a busy week" I feel, and its leading me to wonder "How many times till I just see THIS as my new normal workload?"
Anyways, every time its mentioned it's always meant to account for a shorter blog that day, as I impart some little tidbit and move on. Today's going to be roughly the same. As I announced last week, I'm trying to get Landon Winkler, our new Shadows over Vathak Line Developer, "up to speed" on all things Fat Goblin Games, Shadows over Vathak, and Antikthon-related. To that end, just today, I had to bang out over 1,500 words in response to a single question/comment he made just to fully explain a whole rationale of why things are the way they are in the setting -- and that's 1,500 words I'll never get to directly publish (ideally, it informs a lot of his future work, so here's hoping).
For those that don't know, 2,000 words written is considered an industry standard for "a day's work" (i.e. 8 hrs) but almost every freelancer I know can explain that that's not really a meaningful number (one freelancer asked his friends in the biz "What's the most number of words you'd written in one day that were published?" and while I answered in the 4,000 - 5,000 range, some people on his Fb were giving 10,000-20,000 words! (which I also get, I wrote the 94 page Call to Arms: Mantles of Power in a fever-dream of 5-6 days, and almost all of that is original text (like 90%+) and a quick Word Count shows the original manuscript clocked in at ~60,000 words, so even at 6 days it likely meant I was banging out 10k a day).
Anyways, this is all to say a LOT of great stuff in "coming down the line" but adding to the hecticness of my life was my wife's birthday last weekend and my birthday on Easter of all things (upstaged by a bunny!). But I'm trying to send to The Fattest Goblin all the bits and pieces of Send in the Clowns, a compiled vs. Stranger Stuff RPG + Three Standalone Adventures for a Complete RPG Experience in one (fairly slim) volume!
While also still trying to get Landon up to speed, and get all the Hoardelings moving forward on their projects, while appeasing The Fattest Goblin of Them All -- AND we're even missing The Janitor largely this week because he's busy with life before shipping off for the next year to a different country!
Thank you all then or your patience and Happy Easter!
Today's blog is going to be a grab bag, covering a number of topics. First up!
GM's Day Sale On Now!
Saturday, March 4th is GM's Day! Started in 2002, it's a day dedicated to celebrating those that run our games of tabletop, and most companies like to cash-in with GM's Day Sales! (that last a week+)
So, on OBS sites like RPGNow.com, you can find almost all our products (imprints too!) marked down 30%, and you can find the same on OpenGamingStore as well! The Fattest Goblin had The Janitor set up a similar 50% off sale on our fatgoblingames.com store too. Use the code GMSALE on fatgoblingames.com to get 50% off your total order, good through 03/15/2017.
Also, last year in honor of GM's Day, which is also the anniversary of Gary Gygax's passing, The Fattest Goblin made this tribute piece available PWYW (including free):
Speaking of The Fattest Goblin's Art...
Rick Hershey's Art Rates for 2017
You can download a free copy of Rick Hershey's Art Rates for 2017 today and start planning using some original pieces to help augment your stock art from Fat Goblin Games today! And while we're on about Stock Art...
New Stock Art Maps!
We've got some new blood here at Fat Goblin Games delivering even more incredible stock art -- this time some wonderful isometric stock maps, like these lovely pieces:
And on the matter of "fresh blood"...
Still Looking for That Shadows over Vathak Line Developer
We've had some really great applicants so far after our announcement for the Line Developer position last week, but we'll still be taking new applications for at least another week or so -- SO YOU STILL HAVE TIME!
The "And More"
We've got a lot more going on here at Fat Goblin Games of course, from new products like RPCheese (more on that in a future blog) and dipping our toes into the Starjammer Roleplaying Game compatible field, to we're trying to help organize a Bundle in support of Liz Court's Section 15 IndieGoGo campaign, to so much more. You'll just need to be sure to like and follow us on Facebook and Twitter to keep up-to-date!
**Note: The “job posting” is at the bottom of this blog, but understand — I, at least, assume you need to know all the things between here and there to “get” what the job is that we’re actually posting about.**
We’re in a time of transition, both here at Fat Goblin Games, and just in general in the tabletop RPG publishing business.
When you look at Fat Goblin Games’ catalog, you will see we have been a serious supporter of especially the venerable Pathfinder Roleplaying Game system. I say “venerable” because, as of August 2017, the Pathfinder Roleplaying Game will be 8 years old, and looking back on the many editions of The World’s Most Popular Roleplaying Game as it is known, you’ll see times as short as ~3 years between revisions (happened for both 2nd Edition & 3rd Edition) up to as long as ~12 years between 1st Edition and 2nd Edition (and ~11 years between 2nd Edition and 3rd Edition) for an average of ~8 years per edition over the game’s 40+ years.
Additionally, if you’re really one of those folks that see the Pathfinder Roleplaying Game as merely 3.6/3.75 etc, then you’re talking about a game that is closer to 17+ years old. So just like the age categories in the game itself, many people look at 8+ years and are getting ready to roll the dice to calculate the system’s Maximum Age.
And so it’s logical for people in the Third Party Publishing business, whom have often explored things like 5th Edition to mediocre reception, or branched out into numerous other X+ Editions of the game, to look toward Paizo Publishing’s latest game the Starfinder Roleplaying Game (coming out August 2017) as at least a soft-reboot of the Pathfinder Roleplaying Game, if not a testing ground for Version 2.0.
We’re not looking to speculate here. We have previously announced that we plan to support the Starfinder Roleplaying Game, as well as push our Castle Falkenstein licensed materials, and continue to explore other open game systems and even get into creating our own. But the Pathfinder Roleplaying Game is also still a solid seller for us, and we have no desire to “give up” on it anytime soon. Instead, we’re refocusing our efforts.
A Focus on Settings
In the past, we’ve split our releases between successful world-neutral books like the CLASSified line of new classes and options or the Call to Arms line of world-neutral items and weapon expansion books, and our Shadows over Vathak horror setting.
Going forward, we plan to transition more of our world-neutral materials into setting-specific books, even while we keep the general design and tone of the others. The reasons for this are many, but a key bit is that it is easy enough for interested gamers to remove the important setting specific comments and language, and play with new weapons, classes, etc. in their homebrew. Most do it all the time, pulling from many settings to make their own amalgamation world.
It also allows us to add a lot more flavor to our texts.
An existing manuscript for the Call to Arms line, Daisho, was written originally as a world-neutral text about the various Japanese bladed weapons (katana, wakizashi, nodashi, yari, etc.), but keeping it world-neutral meant a lot of the magic items lacked real flavor. Releasing it instead for the Steampunk Musha line will allow us to ground some of the ideas on the island of Rosuto-Shima, and give some added design direction — while also just exploring the basic premise overall.
Antikthon — the World of Fat Goblin Games
The Fattest Goblin Himself-Himself, Rick Hershey, has had both the settings of Shadows over Vathak and Steampunk Musha in various forms of development and production for nearly a decade. For him, these two settings had always been on a shared planetoid, and we’re now making that much more clearly true by developing fully the world of Antikthon.
At present, we have our own Shadows over Vathak setting, which has been revised with our Shadows over Vathak: Player’s Guide. SoV can be summated as:
|Shadows over Vathak blends the Otherworldly, Cosmic Horror themes of New England's Lovecraft, the Macabre Mysteries of Poe, and the sensibilities of Victorian, Gothic Horror Adventure into an original fantasy setting for the Pathfinder Roleplaying Game.|
The other line, long in development, and finally seeing its first major re-release under its new Line Developer Rodney Sloan in the next month is the Steampunk Musha setting:
Where Industrialization and Tradition Collide in an Asian-Inspired Fantasy Setting
Steampunk Musha is a setting in conflict with itself, seeking balance. Ancient traditions developed in natural isolation from other cultures are put at odds with an industrial revolution imported by outsiders from beyond the sea. A war-torn land enjoys a cold-war’s peace as the rulers of a dozen city-states vie to reform a once golden empire to their liking; some choosing tradition and magic, while others choose science and technology, and others still stranger things. New lines are being drawn as the uneasy peace is tested time and again as even the individual becomes caught in the confluence of a land in revolution.
And finally, we have Jason Owen Black working as the Line Developer for the island of Neiyar:
|Neiyar is a land on the edge of turmoil. The collapse of the unifying Neiyaraja Empire has left people unsure of what to expect. Stability and tradition are of great importance in a land where merely surviving is difficult, and that stability has usually come in the form of one great empire after another. The unraveling of Neiyaraja has granted room to new powers and old dangers, and behind it all an ancient war for the very souls of Neiyar’s people threatens everything. Set on a vast jungle island and inspired by tales and legends from the Indian subcontinent, Neiyar is a land in need of heroes.|
Beyond these three currently-in-active-development settings, we have various plans to still flesh out our Kingdoms of Sand setting inspired by the great, ancient civilizations of the Nile River and Fertile Crescent river valleys, as well as our own take on the popular “pirate” setting, a more classic Western setting, and many more!
An Open Call for a Shadows over Vathak Line Developer
So now to the heart of the matter. We find ourselves in need of a Line Developer for Shadows over Vathak. In the past, John Bennett did an amazing job at it, starting with a series of books and adventures based in The Colonies but by about the time we decided to do a proper revision and expansion with the Shadows over Vathak: Player’s Guide, he largely needed to step away for various reasons. And while I “filled in” to get that text through full development, we really need someone else to drive the charge and do the footwork on completing the started design and manuscripts for Shadows over Vathak: Gamemaster Guide and continuing to develop and release (and re-release) books for the series.
In a previous blog-post, I’ve been expounding on what a Line Developer is or could be, but I’ll copy-paste the important part here:
|A Lead on a project (like Lead Writer, Lead Developer, Lead Artist, etc.) is typically the person in charge of some aspect or specific project, possibly with subordinates of the same type. For instance in the case of a Lead Writer, the LW would be "leading" the group of writers in producing the manuscript, reporting to the Project Manager as needed. Leads are often "experts" in their area or on their project, with the assumption that "no one knows the material like they do." A Lead Developer may also go by a name like Line Developer, which typically refers to them being charge of a specific "line" of books related by game system, topic, etc.|
|A Developer is the creator of subsystems for an existing roleplaying game system. Developers are creating new content (instead of merely editing existing rules to new purpose), most often "writing" it themselves. Development is distinct from merely being a Writer in that, while you can "develop a world" by expanding fiction and lore, developing for a game system implies a harder, game mechanical edge. The new development can be as small as a single new feat or magic item, to as large as an add-on subsystem that works with existing core or alternate mechanics.|
So for our purposes, we are looking for someone to become the content expert on the world of Shadows over Vathak, doing so in line with the larger project (managed by myself as the Project Manager) of developing the world of Antikthon. In this role, the LD will be expected to be able to write and develop both world lore and mechanics as requested, and/or to work with other writers and freelancers to write and develop these topics instead. They will work with a team of our freelancers from the Goblin Hoarde to first finish the Shadows over Vathak: Gamemaster’s Guide, then work as a Content Editor and Line Developer for both revising existing texts as well as releasing all new books.
As a “for instance,” we have a collected outline for the SoV: GMG, and in it are a number of new subsystems that need to be fully developed, often based on some existing notes — like creating our planned Mental Trauma system that works as an alternative to traditional “Sanity” or “Madness” rules for the Pathfinder Roleplaying Game. Certain sections of the book, like expansions on curses and cursed items, we have in-house writers assigned to but their various texts need to be revised and brought in-to-line with the overall vision of the setting.
Additionally then, we have entire manuscripts “ready to go” but waiting for a new LD to come in and a) make sure they are in-line with the current vision of the setting, and b) make sure they fit the style guide and templates we provided work then as Content Editor.
Duties beyond development of the Shadows over Vathak line include help managing the Shadows over Vathak Facebook page, at least monthly blog-posts about current developments in the line, promotion of the line on various platforms especially with each new release, and working with myself and my other LDs (Rodney & JOB so far, but others to join) on helping to make sure all of our works hit Fat Goblin Games’ overall plans for the world of Antikthon.
Fat Goblin Games sees this as a hopefully long-term commitment and the establishing of a relationship, as we hope you will become our SoV expert and help us continue to develop the line and similar products for as long as we are all able.
The Actual Job Posting
Fat Goblin Games is seeking a Line Developer for its successful Shadows over Vathak cosmic, Gothic horror setting for the Pathfinder Roleplaying Game. Duties will include writing and editing multiple books in an ongoing series, that range from short 10 page adventures to full setting resource guides upwards of 500 pages. Compensation will vary depending on specific role for each book in the line (primary writer, content editor, line development only, etc.) but typically be paid as percentage of profits. Opportunities exist to revise and re-release many existing books as well as develop all new texts. Once part of the Goblin Hoarde of Fat Goblin Games’ freelancers, additional writing and development opportunities are possible depending on your availability and aptitudes.
Interested parties should contact Rick Hershey at firstname.lastname@example.org While no specific, minimum previous experience in tabletop roleplaying game writing and editing is required, you should plan to provide samples of your writing for both lore (fluff) and game mechanics (crunch) specifically for the Pathfinder Roleplaying Game, and provide evidence of your ability to work in groups as well as manage a team of freelancers on a large project of this nature.
Note: Shadows over Vathak is a HORROR setting, and many of the topics and themes that the setting works in are… horrific. Providing clear evidence that you “understand” horror as a genre and are both comfortable writing about it, but also able to evoke the needed feel and terror of writing horror are clear asset we hope to find.