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12 Days of Sales for Fat Goblin Games!

12 Days of Sales for Fat Goblin Games!

Hello All,

We're already on The Tenth Day of Sales, but you can still pick up every release going forward as they become available!

Sales in RED are active now! Comeback each day to see the next!

The First Day of Christmas -- Call to Arms

Every Call to Arms Book for only $1 Each!

Call to Arms is a bookline for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item.

The Second Day of Christmas -- Labyrinth Lord

Every Labyrinth Lord OSR Book for only $1 Each!

The Third Day of Christmas -- Race Book Bundle

A Single Bundle for only $5 of ALL our Race Books

(for Pathfinder & 5th Edition Fantasy)

The Fourth Day of Christmas -- Traveler's Guide to Hell

Our Traveler's Guide to Hell for $1,

the official Hell of the Shadows over Vathak setting.

Welcome to Hell.

Come along with our intrepid guide as he explores the myriad layers of Hell in all of its glory. Written for the Pathfinder Roleplaying Game, this guide not only visits, but delves deep into the history, legends, and horrors that is the darkest and most deadliest of realms.

The Pits - Check out the worlds within worlds of Hell and visit Cocior, Belocor, Neir and other hellish realms.

Hierarchy of the Pit - Find out who the true rulers of Hell are and what motivates the likes of Baalzebul, Belphegor, the lovely and deadly Malfia and many more!

Tools of Hell - The crunch of the book! Learn about the various ways to arm yourself in Hell with new feats, magical items and spells to rock even the strongest of Archdukes.

Classes of Hell - Thirteen hellish archetypes await you including the Contractor (Wizard), Tongue of Sin (Bard), Nemesis (Inquisitor) and the unique Prestige Class, the Blood Knight.

If your party is going to Hell, then they need a guide. Fat Goblin's Travel Guide to Hell is that important manuscript for any adventuring party looking to take the ultimate plunge!

The Fifth Day of Christmas -- Stock Art Sale

 

All of our Publisher's Choice Stock Art and Templates for $1 each!

Including our Fantasy InDesign Template (regularly $14.95)

The Sixth Day of Christmas -- CLASSified

 

Every CLASSified book for only $1 each!

 The CLASSified product line from Fat Goblin Games is devoted to bringing you a new and exciting base class for your Pathfinder Roleplaying Game, and includes complete rules for a single class or archetype and an assortment of other rules to bring your characters to life.

The Seventh Day of Christmas -- Fungal Kingdom

 

Both Welcome to the Fungal Kingdom and Fungifolk are available for only $1 each!

Welcome to the Fungal Kingdom!

Welcome to 8-Bit Adventures! Do you yearn for a simpler time, when video games scrolled right and you only had to deal with 2 buttons at a time? An era where blocky, colorful, vaguely recognizable shapes made up heroes that battled odd and often confusing villains with little to no context? Then Fat Goblin Games has you covered!
Not only do you get an amazing 8-bit bestiary with over 15 iconic 8-bit monsters, you get 11 mini-adventures in classic 8-bit worlds where these creatures play major roles! Take on the role of your favorite 8-bit hero and jump, hop, and climb your way through the various levels to do what else... rescue the Princess of course!
This product line is designed to take a nostalgic look at the iconic video games of the past and bring those adventures to life in your campaigns in the Pathfinder Roleplaying Game with all new options. Each volume will include monsters, magic items and maybe more! The names have been changed, but the flavor remains the same to ensure that the references are easy to see. Each volume will describe a different game world, each inspired by a classic game sure to inspire nostalgia in even the most hardened of veterans.
This volume covers the incursion of the Turtle Legions into the peaceful Fungal Kingdoms. The Turtle Legions have a variety of lethal troops at their disposal, ranging from the lowliest CR 1/2 wrenchy raccoons all the way up to the imposing Turtle King himself, weighing in at a whopping CR 15. Most of the monsters included present optional variants to help encompass the vast array of foes found across the many incarnations of the Fungal Kingdom. These foes provide a wealth of options to challenge parties of any level.

The Eighth Day of Christmas -- vs. M Engine

 

All our vs. M Engine Products (except the all new Krampusnacht adventure) are available for $1 each!

The Ninth Day of Christmas -- Warlock & Drow

Our Warlock class book and Return of the Drow Books are all $1 each!

The Tenth Day of Christmas -- Worldbuilding Journals

 

A Bundle of All our GM Journals for $10!

The Eleventh Day of Christmas -- 5th Edition Fantasy

 

All of our 5th Edition Fantasy products are available for $1 each!

The Twelfth Day of Christmas -- Shadows over Vathak

Come back December 23rd for a link!

And Much More!

If you do the quick math, you'll realize all these sales run till Dec 23rd! The Fattest Goblin has something extra special planned for December 24th (Christmas Eve) and December 25th (Christmas Day) -- so be sure to take a moment away from the family and friends to check out those great deals too! 

Lucus Palosaari on RPGNow.com, Facebook, Twitter, Google+ & LinkedIn -- and now on Amazon!

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Lucus Palosaari RPG.net Q&A LIVE Tonight (7 pm - 9 pm CST)

Lucus Palosaari RPG.net Q&A LIVE Tonight (7 pm - 9 pm CST)

Hello All,

Tonight, Thursday July 28th, 2016, at 7 pm Central time till roughly 9 pm Central, I've been invited to participate in an RPG.net Q&A session -- which you can link any time to the chatroom here: http://tinyurl.com/rpgnetchat or if you're finding this out after the fact, read the collected chat here on The Hardboiled GMShow's Office.

What follows is a "brief" introduction to me that I'll pull from for that chatroom....

YOU MISSED THE CHAT? Don't Fret -- read the transcript here: https://gmshoe.wordpress.com/2016/07/28/qa-lucus-palosaari-vs-ghosts/

Lucus Palosaari -- Tabletop RPG Writer, Editor, Developer, and Designer

"My name is Lucus Palosaari, and I'm a game designer" sounds like the kind of thing you'd start off by saying at a meeting with the word "Anonymous" in its name, but here it's just a statement of what and who I really am.

I should likely follow this up with all the normal qualifiers I need to blurt out when I am introducing myself to someone -- I specifically am a freelance writer of tabletop RPGs <insert a comment about "Do you know what D&D is? Like that, but not that one">, that is fortunate enough to work as an Editor and Project Manager for Fat Goblin Games

My first published piece was "Weapons of Renown," an article in the now defunct Open Gaming Monthly #5 magazine from d20pfsrd.com Publishing. "Weapons of Renown" was a brief article, ~2,200 words or so, written in support of the Pathfinder Roleplaying Game and it was all about weapons having mundane bonuses for being well known, on a five-tiered system from "Named Weapon" to "Deeded Weapon" to "Renowned Weapon" to "Legendary Weapons" to "Weapon of Lore." and granting them gave various benefits.That was released August 8th, 2013, just about 3 years ago.

My first real publication was Call to Arms: Axes & Picks with Fat Goblin Games and was my rebooting of the Call to Arms line in support of the Pathfinder Roleplaying Game by Paizo Publishing. CtA: Axes & Picks had an awesome review, that highlighted its flaws but also happily came after Endzeitgeist got to "know my work" and so its humbling to go back and read it and have him even note my growth since then.

That standalone book was released October 6th, 2013, but I had started writing it back when I had turned in my draft to OGM in the summer of '13. Like so many in writers, I had really been "writing" RPG stuff for quite awhile with hopes and plans to self-publish a book with a friend called The Artisan's Workshop. The books not likely to come out, but I spent nights and weekends and downtime etc working on that book and learning about the "biz" and its made me a much better freelancer today in this industry as it exists.

Since that time, I've worked my charms on the Fattest Goblin Himself, Rick Hershey, and found myself as one of the main editors of Fat Goblin Games (with The Janitor as my counter-part, Troy Daniels), and I've had a chance to work on many different projects as lead or writer, such as:

You can see a "proper" preview of vs. Ghosts here.

Now, trying to promote vs. Ghosts was the impetuous to getting the chance for the Q&A, but I am able and willing to discuss any of my projects for Fat Goblin Games or otherwise. I also like to get all deep and philosophical about things related to the tabletop RPG industry in general. I've also had the chance to work with Flaming Crab Games on a few projects in their Letters of the Flaming Crab line and I can talk about that a bit too. 

Lucus Palosaari on RPGNow.com, Facebook, Twitter, Google+ & LinkedIn

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Rules-Light and Busting of Ghosts with the vs. M Engine

Rules-Light and Busting of Ghosts with the vs. M Engine

Hello All,

So I keep seeing an, what is feeling like, age old argument about "Pathfinder vs. D&D 5th ed" (linked article is just the most recent I've seen, but there are others) and in the discussion I keep seeing two phrases, one of which I agree with and the other I cringe at: "rules-light" & "streamlined".

5th Edition is often described as being more "streamlined" in gameplay and mechanics compared to the Pathfinder Roleplaying Game, and I can agree with that. It does "smooth over" some of the rough spots, but this "streamlining" is also some of what is lost in the change over, kind of like how these two cars are technically "the same" but one is more "streamlined" and for me, has lost most of its characters:

vs.

... but you know what, to each their own. (and if you don't recognize the top image, I feel sorry for you ;) )

What 5th Edition is NOT is "rules-light". It's maybe "lighter" than Pathfinder Roleplaying Game: Core Rulebook (clocking in at ~575 pgs), but really when the basic book (the PHB) is ~320 pages (with the DMG being another ~320), but only just. Streamlined, sure; light, no.

While an exception rather than the rule, I will present you a "rules-light" game:

THAT is a complete game, written onto a "GM screen" type document. It uses the vs. M Engine, which was originally designed by Philip J Reed as part of a 24-hour Design-a-Thon which produced vs. Monsters (available FREE on Paizo.com), an original tabletop RPG that used cards instead of dice and was about -- you guessed it -- fighting monsters!

Now that original document was, of course, far from perfect. There were unclear rules, and it used a few problematic terms, but it was a playable game all in 20 or so pages. They released a few books in support, for instance a reissue as vs. Monsters Deluxe, which filled in many of the missing bits, and a vs. Monsters Additions for the GM, providing a few optional rules and some different monsters, NPCs, etc.

Philip J Reed is an accomplished designer of RPGs, with even his own company, Ronin Arts, having a vast array of products in support of many system, and himself having worked for companies like West End Games, Privateer Press, and Steven Jackson Games. 

Now, rather than "discuss" vs. Monsters, I'd sooner suggest you just go and get your own copy -- you can literally read about it, for free, in likely fewer words than I would ramble on. But if you must, read what Mr. Reed has to say about it himself, or its review on RPG Review here. And, best part -- it's been released under an OGL!

vs. Ghosts

And so my real point -- Fat Goblin Games will be releasing a new book -- vs. Ghosts. It's a book all about the busting of ghosts, and completely written by our very own Fattest Goblin of Them All, Rick Hershey!

.vs Ghosts is a roleplaying game in which players suit up to battle strange hauntings in their neighborhoods while dealing with the mundane non-believers that try to prevent you from doing your job. Be it hotels, art museums, or even the classic haunted house, ghosts need busting and to be contained.

So, whom do you call when things go bump in the night? Ghost hunting with vs. Ghosts will make you feel good!

To play vs. Ghosts you will need at least 2 players (but more players equal more fun) and a person to be the Ghostmaster (isn’t that clever).  You also want some paper, pencils, and at least one deck of playing cards (take out the damn Jokers).

As you can likely pick up from the 'tone', vs. Ghosts is a less-than-serious take on the matter inspired by a classic of cinema getting a reboot very soon but it also pulls from other popular tropes of ghosthunting.

The final product is going to The Janitor tomorrow for a quick spit polish and then we'll be laying out over the weekend -- so it might be out in time for even the Fourth of July!

I've enjoyed working on it, having a bit of break from more "rules-heavy" development, and its given me clear ideas of how and where to keep development and tone of the Bastard System.

Happy (early) Fourth of July everyone!

Lucus Palosaari, Editor & Project Manager at Fat Goblin Games (Like us on Facebook!)

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