News / Worldbuilding

Fat Goblin Games 2016 Round Up -- How Far We've Come, How Far Yet To Go!

Fat Goblin Games 2016 Round Up -- How Far We've Come, How Far Yet To Go!

Fat Goblin Games has had a productive year, releasing over 200 products in the 366 days of this past year (yay, Leap Year!).

Of those products, around 55 of them (~27.5%) were for various Imprints like Abandoned Arts. Around 80 of them have been (or will be, one or two are scheduled to still drop before Dec 31st, 2016) various forms of Stock Art or similar products (~40%). That leaves at least 65 releases just from Fat Goblin Games proper.

All of those products lead to ~2,700 pages between those 120 books (the 55 Abandoned Arts + 65 Fat Goblin Games), for an average of 22.5 pages per release -- so not all were "small books." Dropping even our massive 840 pages from the Worldbuilding Journal (one of our most popular products this year!), we're at ~1,860 pages or an average of 15.5 pages. Hell, even removing the 450 pages of the Shadows over Vathak Player's Guide (~1,410 pages), we're still hitting 11.75 pages on average.

2016 was also the year of us expanding out beyond the Pathfinder Roleplaying Game & Stock Art, with 15 releases for 5th Edition Fantasy, and 12 releases for the vs. M Engine system (like vs. Ghosts, vs. Moon Men, & vs. Stranger Stuff, with adventures for all of them), and even a few for OSRs and system neutral games.

Possibly one of our proudest achievements though is our official reviving of the R. Talsorian Castle Falkenstein game and setting, with an official endorsement! With two books out the door, and sales improving, we're looking to do full support for Castle Falkenstein with both large and small releases coming in 2017 (read all about that here).

This is all to say that while 2016 was a remarkable year for Fat Goblin Games, "you ain't seen nothing yet."

Expect to see a lot more from us going into 2017, as we both support our existing lines and systems and expand out into releasing all new ones!

Thank you for all you've done for us, it's what keeps us doing this for you!

Lucus Palosaari on, Facebook, Twitter, Google+ & LinkedIn -- and now on Amazon!

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Two Bundles & Books in Print!

Two Bundles & Books in Print!

Hello All,

A few quick updates -- Fat Goblin Games is in TWO different Bundles right now, a Bundle of Holding (Worldbuilder's Toolkit +4) in support of Doctor's without Borders, and a Bundle on DriveThruRPG through Fainting Goat Games in support of the Southern Poverty Law Center.

Also, I got in my own copy of vs. Moon Men (see image below with vs. Ghosts and the Pathfinder Roleplaying Game Core Rulebook for scale), and I will be ordering my hardcopy of the Shadows over Vathak: Player's Guide shortly!

Lucus Palosaari on, Facebook, Twitter, Google+ & LinkedIn -- and now on Amazon!


Fat Goblin Games is pleased to be a part of the Worldbuilder's Toolkit +4 at the Bundle of Holding! Gamemaster! The Master Planners return with the all-new Worldbuilder's Toolkit +4, our fourth annual collection of gamemastering ebooks and play aids to help you run tabletop roleplaying game sessions. This bargain-priced offer includes;

For just US$9.95 you get all seven titles in our Starter Collection (retail value $53) as DRM-free .PDF ebooks:

  • Kobold Guide to Combat (Kobold Press, retail price $10): Nearly 20 master designers give tips for creating great conflicts.
  • Design for Writers and Roleplayers (Dancing Lights Press, retail $7 each, total retail $35): Five full-length treatises by Berin Kinsman on NPCs, alignment, setting design, story structure, and group dynamics -- Building Characters, Group Dynamics, Setting Design, Story Structure, and Understanding Alignment.
  • Fat Dragon Ultimate Dice Tower (retail $8): Print, cut, fold, and assemble this full-color papercraft tower from Fat Dragon Games.

And if you pay more than the threshold price of $21.03, you'll level up and also get our entire Bonus Collection of eight more titles (retail value $59):

  • Kobold Guide to Magic (Kobold Press, retail $15): Another star-studded collection of essays that make magic mysterious once more.
  • Focal Point (Engine Publishing, retail $12): The seasoned gamemasters from Gnome Stew detail ways to make your gaming sessions extraordinary.
  • Fat Dragon Ultimate GM Screen 2 (retail $12): An impressive full-color print-and-assemble papercraft gamemaster screen with dice towers, shelves for miniatures, and other features.
  • How to Run Fast & Exciting Combats (Roleplaying Tips Publishing, retail $20): Johnn Four of shows you, in detail, exactly how to GM fights in half the time with double the excitement. Includes three bonus titles: The Legendary Combat Swipes Book, 3 Easy Ways to Add More Story to Combat, and Top 10 Reasons Why Your Combats Are Slow.
And we have 4 of our Gamemaster's Worldbuilding Journals included! The original Worldbuilder's Journal, Allies & Adversaries, Monster Memoir, and the Adventure Planner!
Did we mention that a percentage of your donation goes to Doctors Without Borders!


Southern Poverty Law Center Donation Bundle

All proceeds from this product will go to benefit the Southern Poverty Law Center.

The SPLC is dedicated to fighting hate and bigotry and to seeking justice for the most vulnerable members of our society. Using litigation, education, and other forms of advocacy, the SPLC works toward the day when the ideals of equal justice and equal opportunity will be a reality.

Civil rights lawyers Morris Dees and Joseph Levin Jr. founded the SPLC in 1971 to ensure that the promise of the civil rights movement became a reality for all. Since then, we’ve won numerous landmark legal victories on behalf of the exploited, the powerless and the forgotten.
Our lawsuits have toppled institutional racism and stamped out remnants of Jim Crow segregation; destroyed some of the nation’s most violent white supremacist groups; and protected the civil rights of children, women, the disabled, immigrants and migrant workers, the LGBT community, prisoners, and many others who faced discrimination, abuse or exploitation.
This bundle includes about $300 worth of amazing products from a wide assortment of publishers - $25 and all proceeds are going to a great cause!


Shadows over Vathak: Player's Guide to Vathak (NOW IN PRINT)

A Stricken World

Shadows over Vathak blends the Otherworldly, Cosmic Horror themes of New England's Lovecraft, the Macabre Mysteries of Poe, and the sensibilities of Victorian, Gothic Horror Adventure into an original fantasy setting for the Pathfinder Roleplaying Game.

As players, your characters fight to survive in a land threatened with destruction by the rise of the ancient and evil Old Ones and their spawn. 
Your characters may represent points of light in the darkness or give in to dark temptations. 
Most will fall somewhere in between — survivors struggling to eke out another day. 
Though the followers of the One True God speak of divine providence while battling the Old Ones, the sins of the Church often rival those of their enemies. 
In the world of Vathak, your character’s perceptions of heroes and villains is a thin line drawn by their own personal morality and, of course, determined by the victor.
Included in the Shadows over Vathak: Player's Guide you will find:
  • A thorough introduction to the world of Vathak, a land and people struggling against ancient evils.
  • Suggestions and setting-specific mechanics to help you create and play characters in a horror game.
  • Rules and options for the 9 playable races of Vathak, from the tribal bhriota, to twisted cambions, ghostly hauntlings, and much more!
  • Complete write-ups for 4 new classes of Vathak, with at least 2 archetypes for each of the 36 core and base classes, including the occult classes.
  • Detailed rules for crafting firearms and 50 feats to help you make your characters unique and suited for the horrors of Vathak.
  • A rich selection of weapons and armor, new and old, with options for tools, alchemy, vehicles, and other gear needed to survive Vathak.
  • An entire chapter expanding on both early and advanced firearms for the Pathfinder Roleplaying Game, the only thing keeping the horrors at bay!
  • A rich discussion of each of the major religions of Vathak, from the Church of the One True God, to the romni Court of Signs, and the cults and secret societies of the Old Ones!
  • Topped off with a discussion of magic in Vathak, with new options for divine casters, and a vast set of spells perfect for Vathak.

The softcover print version comes with the same style cover as show on the product page. The hardcover version comes with a white leather cover with ornate metal clasps and corners, and a large stylized Judgement (the holy symbol of the Church of the One True God) across the cover. The hardcover version is exclusive to this store!

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The Gamemaster's Journal Line Plans

The Gamemaster's Journal Line Plans

Hello All,

About four weeks ago, I was writing about (and gave a preview of) The Fattest Goblin's latest endeavour, The Gamemaster's Worldbuilding Journal. In the month or so since then, it's sold amazingly well and we've started to expand it into a full line of books from Fat Goblin Games:

The next in the line from His Fattness Himself-Himself is The Gamemaster's Allies and Adversaries Journal

 Welcome to The Gamemaster’s Allies and Adversaries Journal created by Fat Goblin Games. This product is designed as a blank journal for you to catalog all the various non-player characters you’ve created for your campaign world. The book is broken down into 6 chapters:
Major Non-player Characters is for those important NPCs. World-shaking villains, emperors and kings, and mighty wizards. These are the types of characters that shape the lands and it’s people for good or bad.
Minor Non-player Characters are important, but typically on a more personal level. They can be allies and family to the player characters, local adversaries and royalty, or just the local innkeeper.
General Non-player Characters are characters that are minor in your campaign, but the players will often meet more than once. These can be travelling merchants, town guards, woodland hermits, talking animals, and so forth.
Simple Non-player Characters are typically one-time encounters or spare personalities you can use in a pinch. Store owners, travellers at the inn, citizens of a village, and anything else you might have created or think you might need one game.
Guilds & Organizations is a catch all for any groups that several NPCs might belong, such as thieves guilds, royal families, adventuring parties, tribes, etc.
The Family Tree section provides several blank forms for characters and NPCs that have important family ties to others in the setting. These are Simple, but space is given to expand.
Thank you for picking up this book and we hope you enjoy.

So you can clearly see what each of these sections include, Major NPCs are given a two-page spread...

... with Minor NPCs having basically the same categories, but only one-page to fit it all in,...

... with general NPCs being two entries to a page,...


... and for those quick and dirty Simple NPCs you have the following:


The Guilds & Organizations have fewer pages, but a similar Major - Minor - Standard - Simple design, but the Family Tree is the fun "extra" that I think is especially neat in this book!


The book is currently only available in a few, simple PDF formats, but we're just waiting for the print-proofs and for The Janitor to get the form-fillable version 100% and we'll be offering those with what other PDFs we have now!

But What's Next?

In the next week or two, The Fattest of All Goblins should be getting his The Gamemaster's Monster Memoir ready for release. It will be a full bestiary journal for gamemasters to chronicle their own monstrous creations.

And by the end of the month, we should have The Gamemaster's Galactic Record, our space/sci-fi version of the Worldbuilders Journal covering the cosmos.

After that, we have 'ideas" but nothing is settled. What we'd really to know is what YOU, the customer, would like? Let us know here or on Facebook or any number of ways!

Lucus Palosaari on, Facebook, Twitter, Google+ & LinkedIn -- and now on Amazon!

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Fat Goblin Games BIGGEST Project Yet

Fat Goblin Games BIGGEST Project Yet

“This tremendous world I have inside of me. How to free myself, and this world, without tearing myself to pieces. And rather tear myself to a thousand pieces than be buried with this world within me.”
Franz Kafka, Diaries of Franz Kafka

Hello All,

For you all, it started with The Fattest Goblin Vaguebooking:

For The Janitor & I though, it started a month or more ago with what might as well have been another madding burble from His Greatest Fatness of Goblinkind whilst working diligently on the 400+ page epic that will be the Shadows over Vathak: Player's Guide. He posted to our private chatroom about "What if we made a massive tome that was like a journal for you to do all the world-building you need in for your one homebrew?" 

Ever fearful of the beatings that may come, we both agreed it sounded like a grand idea, and shortly after a fairly brief discussion, the matter seemed to slid on as so many things do. That is, until Himself-Himself sent us the massive file for his behemoth 1,050 page The Gamemaster's Worldbuilding Journal:

A Design Journal for Fantastical Worlds and Imaginative Realms

It is a journal, as in a blank book with spaces for you to fill-in what is in your world or your version of the world. The extent of the "text" is a brief intro by His Fatness:

But, despite it not being any kind "instructional aid to world-building" (we assure you, plenty of those texts exist), it does provide an aid in the form of having spaces and charts and text-blocks for all the types of "things" which you would need to populate and explore your world. For instance, Chapter 1 is a world overview.

With Chapter 1 itself looking like the following:

Chapters 2 - 11 of the book (in the 1,050 pg version, a smaller 840 pg is also being considered for quality purposes, and will have two fewer chapters) are the same as they focus on regions and detailing realms, cities, NPCs etc. Each of these country chapters will be 92 pages long.

And they will look something like this:

You may have noted those red and green triangles -- each chapter has a "color code" and those portions will actually align with the outer edge of the book, for ease of referencing chapters etc.

The final chapter of the book covers some other topics that you may have in your world:

With that chapter beginning like so:

And least you believe this be some mere PDF-only type product, you will be able to get this massive volume in PRINT! Whether the final print version will be 1,050 pages or the "more modest" 840 pages has to do with The Fattest Goblin's approval of the print-copies. He has them both being shipped to his home, and he intends to compare their quality (840 seems to be the maximum hardcover size using one type of paper, 1,050 is the size for a different paper). 

Now, for those that get the PDF version, we have some special plans as well. First off, the PDF will be form-fillable, meaning if you fear your terrible handwriting, you will be able to use a program like Adobe Acrobat to just type in all the requisite information, and you can print it off if you like.

Additionally, in case yours is a world much smaller or MUCH, MUCH LARGER than the book we are providing, you will get access to individual versions of forms and sheets, so that you could fill out 50 NPCs for your city instead of just the dozen or so we provide space for. 

This final product, depending on print-quality of size we go with, will range from $50 to $75 for final copy, with the PDF being a relative price. The Fattest Goblin has his two different proof copies en route, and once he has a chance to approve of whichever he prefers, these books should be available to you all (likely next week!)

Lucus Palosaari on, Facebook, Twitter, Google+ & LinkedIn

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