For the past few weeks' worth of design blogs, I've been trying to review our many new races for the Steampunk Musha setting. Thus far I've made it through the turtle-like kappa, the mechanical clockwork ronin, the native Rosuto-shima human, and last week the oni-descended jinteki-oni. Today I want to cover the master tinkers of the steamworks revolution going on in the Steampunk Musha setting -- the Keshou.
The following bit of text is "sales copy" but I think sums up them up for your average player of the Pathfinder Roleplaying Game than anything as short that the Design Team and I have come up...
Though most closely related to goblins, keshou barely resemble their foreign relatives; they stand upright to a height of around four feet and are built extremely broadly across the chest and face. Their thick limbs and stocky build make them heavier than a human of their height would be. The keshou are my (The Fattest Goblin's) favorite race. Visually, they look like a cross between goblin and dwarf, but their personalities are relatively pleasant. This former slave race excelled beyond anyone’s expectations, becoming both skilled craftsman, machinists, merchants, and warriors.
Some of the real "fun" the keshou will come out as we finalize plans on the Works system for how the creation and use of clockwork, steamwork, and alchemical gear functions, so for now I'll need to just share the "base" version of the keshou as currently designed. As you can see, it deviates quite a bit from any other goblinoid, but we do intend to connect it back a bit to its more... primitive brethren.
Keshou Racial Traits
+2 Strength, +2 Dexterity, +2 Constitution, +4 Intelligence, -2 Charisma: Keshou are both hearty creatures with strong, powerful, and agile bodies and they are very intelligent, but extremely gruff and difficult to deal with.
Type: Keshou are humanoids with the goblinoid subtype.
Medium: Keshou are Medium creatures and receive no bonuses or penalties due to their size.
Slow Speed: Keshou have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Enhanced Vision: Keshou can see in the dark up to 60 feet and possess low-light vision.
Eternal Hope: Keshou gain a +2 racial bonus on saving throws against fear and despair effects. Also, once per day, after a natural roll of 1 on a d20 roll, Keshou may reroll and use the second result.
Craftsman: Keshou gain a +2 racial bonus on all Craft or Profession checks to create objects from metal or stone, including steamwork or clockwork devices.
True Value: Keshou gain a +2 bonus on Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Master Tinker: Keshou gain a +1 bonus on Disable Device and Knowledge (engineering) checks. Keshou are also treated as proficient with any weapon they have personally crafted.
Language: Keshou begin play speaking Common and Goblin. Keshou with high Intelligence scores can choose from the following: Giant, Imperial, Kochi-kochi, Sylvan, (+3 languages).