Bi-Weekly Design Blog #4: The Steampunk Musha - Explorer’s Guide to Rosuto-Shima

Hello and konnichiwa!

The team have been hard at work putting together the finishing touches on the final draft of the Steampunk Musha - Explorer’s Guide to Rosuto-Shima. Effectively, this is book 0, which sets the stage for every other Steampunk Musha book we’ve got planned.

It’s a big deal! Not only does it lay down much of the history and flavor of Rosuto-Shima, but it also introduces the fundamental aspects of playing a Steampunk Musha campaign. This includes concepts like playing a local character versus playing a gaijin character, the philosophy and honor systems, firearms in Steampunk Musha, and the religions of Rosuto-Shima.

There’s so much to cover, but you’ll find everything you need to get your feet wet and set off on your Steampunk Musha journey. We haven’t presented every class in the just yet, but we have looked at a wide variety of Pathfinder Roleplaying Game classes and explained how they fit into the Lost Island. Many other topics will be expanded on in later publications, but the Explorer’s Guide to Rosuto-Shima is the cornerstone of Steampunk Musha, so don’t miss it.

If you’d like to see what our other Fat Goblin Games Explorer’s Guides look like, check out Shadows over Vathak: Explorer's Guide to Vathak. Lucus Palosaari, who worked on Shadows, played a big part in mapping out the Steampunk Musha - Explorer’s Guide to Rosuto-Shima, and is one of the editors.

For details about the release date for the Steampunk Musha - Explorer’s Guide to Rosuto-Shima, follow us on Facebook and join us on Google+

I'll leave you with Adam Savage and the Tested team visiting WETA Workshops and showing off some amazing Ghost in the Shell props — Inspiring Stuff!

 

Rodney Sloan, Line developer for Steampunk Musha at Fat Goblin Games.

   


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