Weekly Design Blog #43: Gentle, Horned Giants of the Mountain Forests, or Raging Man-Ape?

Hello All,

The past few weeks, I've been covering the landscape, rural, and major cities of Rosuto-Shima, but today, I'm going to switch back to the gears I was in back in May and talk about a race -- the kijo.

Or more accurately, I'm going to show you some of Rodney's design notes about the kijo, Like many of the other races discussed before (keshou - jinteki-oni - humans - clockwork ronin - kappa), there is more to this group of gentle giants than meets the eye.

There is some speculation in recent years that the kijo provide the link between apes and men. Certainly, there is similarity between the kijo and the large mountain apes found on the mainland to our west, and the similarity between the kijo and humans cannot be denied. But it is also worth noting that the kijo show remarkable similarities to the jintenki-oni, whose direct relation back to the creatures considered “supernatural” by our ancestors is well documented. So is the kijo a true primate and sibling of man? Or is he a monster, as our ancestors would have put it—a creature with “supernatural” abilities. Certainly, they might attribute his strength to a source beyond nature. But such is folly. Any small amount of study reveals that the kijo are, in fact, the most natural of all sentient species living on Rosuto-Shima.

Uotani Hijiki

Kijo Racial Traits

+2 Strength, +2 Wisdom, -2 Intelligence: Kijo are extremely strong and wise creatures, but their bestial nature results in a below average intelligence.

Type: Kijo are monstrous humanoids with the giant subtype.

Large: Kijo are Large creatures and gain a +2 size bonus to Strength and a –2 size penalty to Dexterity. Like other Large races they take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. Kijo takes up a space that is 10 feet by 10 feet and have a reach of 5 feet.

Slow Speed: Kijo have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Darkvision: Kijo can see in the dark up to 60 feet.

Natural Climber: Kijo have a climb speed of 30 feet and gain the +8 racial bonus on Climb checks that a climb speed normally grants.

Bond to the Land: Kijo live in deep harmony with the lands in which they are born, and gain a +2 dodge bonus to AC when in a specific terrain type selected from the ranger's list of favored terrains. This choice is made at character creation, and cannot be changed.

Horns: Kijo sport large, heavy horns. The horns give the kijo a gore primary natural weapon attack, which does 1d8 points of piercing damage.

Language: Kijo begin play speaking Sylvan. Kijo with high Intelligence scores can choose from the following: Aquan, Common, Giant, Goblin, or Imperial.

So, what do you think of our very large friends? 

Lucus Palosaari, Editor & Project Manager at Fat Goblin Games (Like us on Facebook!)  



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