I was so engrossed in review yesterday I totally forgot it was Thursday and I needed to a blog (one of the few times in 2+ years of doing these I totally missed my blog). See my blog from last week, and assume its still mostly true!
Today's going to be fairly quick and dirty, just the way you like it!
Send in the Clowns -- An All-in-One vs. Stranger Stuff RPG Experience
We're going to be trying something new with the next release -- Send in the Clowns.
We want it to be an all-in-one game + adventures combination that compiles a few existing things (the Core Rulebook for vs. Stranger Stuff & the adventure Creepy Clowns) into one "whole gaming experience."
Partially, the hope is to attract all-new gamers with a simple game and all the pieces they need to play in one, inexpensive, easy to learn RPG. But also, or veteran gamers, we want to give them all-in-one toolkit for fast, easy, fun game play in a classic trope of the genre "evil clowns."
vs. the Wasteland -- Gaming in the Post-Apoc
Look, playing in a post-apocalyptic Wasteland isn't a "new thing" in gaming, but the fun and crazy that the vs. M Engine offers makes playing in this kind of setting a lot of fun.
From the book's intro:
Welcome to the exciting world of vs. the Wasteland!
Using the vs. M Engine created by Phillip Reed!
vs. the Wasteland is a roleplaying game in which players struggle to survive in a post-apocalyptic world. Whether the end of the world came from an atomic war, an extinction level event, or a global pandemic; it doesn’t really matter. Now, your Survivors live in the ruins of society. Characters fight for their food and their safety. They fight to continue surviving, in the best ways they can in this desolate world. The fate of the Wasteland is in their hands.
This book contains everything that you will need to play, besides just some friends and two decks of normal playing cards!
“The Wasteland exemplifies humanity's inhumanity to itself.”
Ben Dowell -- author of such vs. M Engine greats as The Mad Gasser, Creepy Clowns, Love vs. Hate, and Lucky's Curse all for the vs. Stranger Stuff RPG, or the vs. Ghosts hit The Night Sparrow -- really delivers something great in vs. the Wasteland I feel. He has built a simple toolkit to play a wide range of types of post-apocalypse settings, and built right into that core book a basic adventure to play -- Escape from Gravel Road!
|The Wasteland is a harsh place, especially for the conscripts at Gravel Road work camp. Hard work, and poor living conditions have taken their toll on the work crews. It's no surprise that escape plans seem to always be in the work. The latest plan is in the works, but a bigger threat to the camp is at hand, a swarm of biters are attacking the compound! Run, hide, and fight your way to freedom!|
Anyways, back to the word-mines for me -- none of these books will get out if I don't crack some whips and buckle down myself!