I know the past few weeks we've focused heavily on our Starfinder Roleplaying Game compatible products, but I finally "got someone else to take lead on that" (more on that another week) and I'm refocusing on our vs. M Engine line!
The Fattest Goblin has me on an unannounced vs. M Engine game first, but then I'll be pushing to get vs. Stranger Stuff Season 2 ready for release.
As part of the build up to that, we turned the original vs. Stranger Stuff Core Rules to FREE! Now and forever*!
* "forever" may or may not be true -- I don't control that stuff!
Adolescent Supernatural Mischief in the 1980's!
Using the VsM Engine created by Phillip Reed!
vs. Stranger Stuff is a mini-rpg of 80’s inspired adventure/horror/ sci-fi, typically involving children and teens. Of course we were in influenced by the recent hit Netflix series Stranger Things, but also those great films that inspired that series. What does this mean? It means that a game of vs. Stranger Stuff will involve you playing an adolescent during the 1980’s going against strange and unusual adversaries (often supernatural) with the aid of your loyal group of childhood friends.
vs. Stranger Stuff is a complete roleplaying game using the VsM Engine in a slimmed down and quick to use format. Experienced gamers will have no problem creating interesting characters, learning the rules, and starting a game. All you need is paper, pencils, and a deck of playing cards.
AND -- in case you're worried we're "drastically changing things" or "doing a bait and switch" really Season 2 is a compilation of what we've had with some expanded rules BUT we plan on releasing a new FREE vs. Stranger Stuff Easy Mode game that will (if we can logistically do it) just outright replace the current vs. Stranger Stuff Core Rulebook. That new book will present the "Easy Mode" of playing vs. Stranger Stuff which is the "current version" that favors the chances of your Kid making it to the next adventure. Normal Mode and Hard Mode will up the difficulty, reducing your Kids' chance of making and taking the kid-gloves off so to speak.
We realized, while releasing these adventures over the past year, that we basically had three general tones and qualities and we wanted to address that design and embrace it. Sometimes, especially with a rules-light game like those made with the vs. M Engine, you just WANT something "easy" to play and to have some PG-rated good time. Other times, you're looking for a little more and its akin to PG-13. Then sometimes you want to sneak into the Hard R-rated tone of classic 80's horror films and modern remakes like the new IT.
Regardless, we see an easy way to "serve all these audiences" and really its the GM at the table that decides how "extreme" the game will get. We just want to offer tools for all types!
Once I've got vs. Stranger Stuff Season 2 off to layout, I'll actually be continuing down the vs. M Engine rabbit hole to get Ben Dowell's vs. the Wasteland completed and then topping off that cake with the long announced, backburner personal project vs. Præternatural!