This product is designed as a blank journal for you to catalog all the various non-player characters you’ve created for your campaign world. The book is broken down into 6 chapters.
Major Non-player Characters is for those important NPCs. World-shaking villains, emperors, and kings, and mighty wizards. These are the types of characters that shape the lands and it’s people for good or bad.
Minor Non-player Characters are important, but typically on a more personal level. They can be allies and family to the player characters, local adversaries and royalty, or just the local innkeeper.
General Non-player Characters are characters that are minor in your campaign, but the players will often meet more than once. These can be travelling merchants, town guards, woodland hermits, talking animals, and so forth.
Simple Non-player Characters are typically one-time encounters or spare personalities you can use in a pinch. Store owners, travellers at the inn, citizens of a village, and anything else you might have created or think you might need one game.
Guilds & Organizations is a catch-all for any groups that several NPCs might belong, such as thieves guilds, royal families, adventuring parties, tribes, etc.
The Family Tree section provides several blank forms for characters and NPCs that have important family ties to others in the setting. These are Simple, but space is given to expand upon.